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*Dungeons & Dragons
What are the Roles now?
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<blockquote data-quote="GMforPowergamers" data-source="post: 6506207" data-attributes="member: 67338"><p>ok, so lets start again. We have so many classes, and WAY more tropes or archtypes to fit in them. there are parts of classes that are hard coded to work one way and only one way. So the designers had a reason to put that hard codeing in there. I can find very few reasons why they do.</p><p></p><p>1) niche protection</p><p>2) to make the game flow better by giving this force bit to every member of the class</p><p>3) it just makes sense every member of the class has it because all (or at least most) tropes and archtypes have it.</p><p></p><p>1 and two are things that lables like roles help people see. </p><p></p><p>so now we go back to backstab/sneak attack.</p><p></p><p>why do all rogue/thief get precise damage that scales. It doesn't make sense that all thief/rogue archtypes and tropes know how to hit in ways that trained soldiers do not (aka fighters don't have it)</p><p></p><p>so again the point of the roles is to give information and share information. I am fine with new names if that is what you are looking for. what I want is to have it spelled out to new players, and be keyworded that sneak attack is burst damage and that there is a reason for it to be there...</p></blockquote><p></p>
[QUOTE="GMforPowergamers, post: 6506207, member: 67338"] ok, so lets start again. We have so many classes, and WAY more tropes or archtypes to fit in them. there are parts of classes that are hard coded to work one way and only one way. So the designers had a reason to put that hard codeing in there. I can find very few reasons why they do. 1) niche protection 2) to make the game flow better by giving this force bit to every member of the class 3) it just makes sense every member of the class has it because all (or at least most) tropes and archtypes have it. 1 and two are things that lables like roles help people see. so now we go back to backstab/sneak attack. why do all rogue/thief get precise damage that scales. It doesn't make sense that all thief/rogue archtypes and tropes know how to hit in ways that trained soldiers do not (aka fighters don't have it) so again the point of the roles is to give information and share information. I am fine with new names if that is what you are looking for. what I want is to have it spelled out to new players, and be keyworded that sneak attack is burst damage and that there is a reason for it to be there... [/QUOTE]
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What are the Roles now?
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