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*Dungeons & Dragons
What are the Roles now?
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<blockquote data-quote="Imaro" data-source="post: 6506238" data-attributes="member: 48965"><p>I think you're missing a really big piece here... that would be #4... Basic Competency in the game. that is why I asked earlier for a minimum and maximum (though really I only need the minimum) that a striker can do. It sets a baseline so we know whether a feature, ability, etc. is actually designed for baseline competency or something else. In all honesty I think this is what the base features for the classes, including sneak attack, in 5e are for, to make sure a basic competency level for classes is met.</p><p></p><p></p><p></p><p>See above for my answer to this question... it sets a basic competency level for every rogue that is needed for the game and thematically fits a rogue type well enough in a general sense that it can be applied to all subclasses.</p><p></p><p></p><p></p><p>Sneak attack in 5e isn't really burst damage though, with the ease that you can get advantage or a companion within 5 feet of an enemy it's more like guaranteed damage, and thus sets a base competency level for the rogue. Again I think you are trying to apply a 4e paradigm to 5e when it comes to roles and classes that just isn't there... subclasses and feats are where you can determine a specialization for your character if that's what you want, but even then I don't know if you have the same focus on one role that 4e's mechanics create (but I think it's also easy to build a more generalized character as well that doesn't necessarily conform to any type of "role").</p></blockquote><p></p>
[QUOTE="Imaro, post: 6506238, member: 48965"] I think you're missing a really big piece here... that would be #4... Basic Competency in the game. that is why I asked earlier for a minimum and maximum (though really I only need the minimum) that a striker can do. It sets a baseline so we know whether a feature, ability, etc. is actually designed for baseline competency or something else. In all honesty I think this is what the base features for the classes, including sneak attack, in 5e are for, to make sure a basic competency level for classes is met. See above for my answer to this question... it sets a basic competency level for every rogue that is needed for the game and thematically fits a rogue type well enough in a general sense that it can be applied to all subclasses. Sneak attack in 5e isn't really burst damage though, with the ease that you can get advantage or a companion within 5 feet of an enemy it's more like guaranteed damage, and thus sets a base competency level for the rogue. Again I think you are trying to apply a 4e paradigm to 5e when it comes to roles and classes that just isn't there... subclasses and feats are where you can determine a specialization for your character if that's what you want, but even then I don't know if you have the same focus on one role that 4e's mechanics create (but I think it's also easy to build a more generalized character as well that doesn't necessarily conform to any type of "role"). [/QUOTE]
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What are the Roles now?
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