Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
What are the Roles now?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Nergal Pendragon" data-source="post: 6506426" data-attributes="member: 6777649"><p>I talked earlier about how presentation affects judgement and how that was probably 4E's biggest weakness.</p><p></p><p>Also, I'll note that, from looking at 5E, defender isn't a combat role that seems to exist anymore. And prior to 4E, I can't recall it actually existing much; it seemed to be a combat role you took when everything was going horribly wrong and sacrificing your character was preferable to the other possible outcome. From what I and a lot of players I talked to saw, prior to 4E being a defender in combat probably meant you were going to die. With 5E, it looks like playing a defender means you'll probably die.</p><p></p><p>Now, the interesting thing about prior editions... there were a number of classes that, mechanically, would be equally good in <em>every</em> combat role. 4E kinda did away with that through the focus on primary effectiveness. It's not to say it couldn't be done, but that it was a lot harder. Of course, 4E also made some classes actually effective at combat for once, so this isn't a bad thing.</p><p></p><p>The resulting change in how people talk about tactics in DnD that 4E caused also isn't a bad thing; they're now more aware of the tactical considerations of some decisions and what the primary tactic types are for use in combat. Even if all class can do all combat roles equally, people are now more likely to be aware that they're actually choosing a particular combat role for the situation at hand. This, in turn, means more effective communication between players as to what their characters are actually doing. So if the wizard says they're going striker for this round and they need a leader to back them, the player who is focusing more on a leader-type role can immediately know that they need to stick to the wizard. And instead of the normal twenty minutes this could sometimes take in prior editions, with 4E and now 5E it can take two sentences. This, in turn, helps speed up combat even further because the players are spending less time being OOC to explain the IC.</p></blockquote><p></p>
[QUOTE="Nergal Pendragon, post: 6506426, member: 6777649"] I talked earlier about how presentation affects judgement and how that was probably 4E's biggest weakness. Also, I'll note that, from looking at 5E, defender isn't a combat role that seems to exist anymore. And prior to 4E, I can't recall it actually existing much; it seemed to be a combat role you took when everything was going horribly wrong and sacrificing your character was preferable to the other possible outcome. From what I and a lot of players I talked to saw, prior to 4E being a defender in combat probably meant you were going to die. With 5E, it looks like playing a defender means you'll probably die. Now, the interesting thing about prior editions... there were a number of classes that, mechanically, would be equally good in [i]every[/i] combat role. 4E kinda did away with that through the focus on primary effectiveness. It's not to say it couldn't be done, but that it was a lot harder. Of course, 4E also made some classes actually effective at combat for once, so this isn't a bad thing. The resulting change in how people talk about tactics in DnD that 4E caused also isn't a bad thing; they're now more aware of the tactical considerations of some decisions and what the primary tactic types are for use in combat. Even if all class can do all combat roles equally, people are now more likely to be aware that they're actually choosing a particular combat role for the situation at hand. This, in turn, means more effective communication between players as to what their characters are actually doing. So if the wizard says they're going striker for this round and they need a leader to back them, the player who is focusing more on a leader-type role can immediately know that they need to stick to the wizard. And instead of the normal twenty minutes this could sometimes take in prior editions, with 4E and now 5E it can take two sentences. This, in turn, helps speed up combat even further because the players are spending less time being OOC to explain the IC. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
What are the Roles now?
Top