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What are the Roles now?
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<blockquote data-quote="BryonD" data-source="post: 6506801" data-attributes="member: 957"><p>You nail quite a bit of it here.</p><p></p><p>The devil, however, is very much in the details.</p><p>And your distinction between classes and roles defining characters is a significant detail. </p><p></p><p>I can't recall anyone ever talking about their fighter being a "controller" or a "striker", not even in concepts that would pre-date those terms. Now, you could probably go back and look at almost any character from 1E, watch a couple hours and put them under one of those labels. But to say that this is the same thing would be a huge misunderstanding. (recognize you are not making that claim, but others are).</p><p>The guys I played with never felt like they were playing "controller" fighters or "striker" fighters. They were playing fictional characters who were warriors. The details of the mechanics were swept out of the way so that your imagination was focused on "warrior dude". I'm not remotely claiming that you can't do "warrior dude" in 4E. But we you do warrior dude in 4E the mechanics are making themselves known on the table. They are rasing their hand and shouting out "do your striker thing now".</p><p></p><p></p><p>Not saying that can't be more fun and awesome than anything else. But I am saying it is different and important.</p><p></p><p>It gets back to the who gamist / narrative thing.</p></blockquote><p></p>
[QUOTE="BryonD, post: 6506801, member: 957"] You nail quite a bit of it here. The devil, however, is very much in the details. And your distinction between classes and roles defining characters is a significant detail. I can't recall anyone ever talking about their fighter being a "controller" or a "striker", not even in concepts that would pre-date those terms. Now, you could probably go back and look at almost any character from 1E, watch a couple hours and put them under one of those labels. But to say that this is the same thing would be a huge misunderstanding. (recognize you are not making that claim, but others are). The guys I played with never felt like they were playing "controller" fighters or "striker" fighters. They were playing fictional characters who were warriors. The details of the mechanics were swept out of the way so that your imagination was focused on "warrior dude". I'm not remotely claiming that you can't do "warrior dude" in 4E. But we you do warrior dude in 4E the mechanics are making themselves known on the table. They are rasing their hand and shouting out "do your striker thing now". Not saying that can't be more fun and awesome than anything else. But I am saying it is different and important. It gets back to the who gamist / narrative thing. [/QUOTE]
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