Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
What are the Roles now?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Eirikrautha" data-source="post: 6507259" data-attributes="member: 6777843"><p>No. I said that I don't care if WotC creates feats that allow a player who wants to specialize for the role they envision to be able to. I do care if WotC makes such specialization a default expectation of the rules. This is not a difficult concept.</p><p></p><p>Have you played 3.5 or, more recently, Pathfinder? Try to grapple an opponent. If you have not consciously built your character (including selections of feats and archetypes) for grappling, you will inevitably fail. If you have built your character for the role of "grappler,"</p><p>you will frequently do so with absolute ease. But if you encounter an enemy immune to grappling? Enjoy sitting out the fight, as you will be useless (as the cost of specializing in grappling means you cannot do anything else effectively).</p><p></p><p>So, 3.5 and PF both encourage role specialization, both in the mechanics of the game and informally in the game's expectations. 5e's bounded accuracy prevents this from being as much of an issue, because a character can do many things without their bonuses (or lack thereof) overwhelming their ability to succeed. For this reason, 5e should never, either through rules, mechanics, or even informal description, introduce the concept of combat roles as features of class or character build (beyond that of class abilities... which is fundamentally different than combat role). It is placing limits where there should be none.</p><p></p><p>Describing 5e's choices in terms of 4e's roles (striker, controller, etc.) would be a step backwards, because the construction of the game makes such roles dependent on circumstances, NOT character build! Any 5e character can be a striker... and then a controller in the next encounter. So such conceptual descriptions would be regressive if applied to 5e.</p></blockquote><p></p>
[QUOTE="Eirikrautha, post: 6507259, member: 6777843"] No. I said that I don't care if WotC creates feats that allow a player who wants to specialize for the role they envision to be able to. I do care if WotC makes such specialization a default expectation of the rules. This is not a difficult concept. Have you played 3.5 or, more recently, Pathfinder? Try to grapple an opponent. If you have not consciously built your character (including selections of feats and archetypes) for grappling, you will inevitably fail. If you have built your character for the role of "grappler," you will frequently do so with absolute ease. But if you encounter an enemy immune to grappling? Enjoy sitting out the fight, as you will be useless (as the cost of specializing in grappling means you cannot do anything else effectively). So, 3.5 and PF both encourage role specialization, both in the mechanics of the game and informally in the game's expectations. 5e's bounded accuracy prevents this from being as much of an issue, because a character can do many things without their bonuses (or lack thereof) overwhelming their ability to succeed. For this reason, 5e should never, either through rules, mechanics, or even informal description, introduce the concept of combat roles as features of class or character build (beyond that of class abilities... which is fundamentally different than combat role). It is placing limits where there should be none. Describing 5e's choices in terms of 4e's roles (striker, controller, etc.) would be a step backwards, because the construction of the game makes such roles dependent on circumstances, NOT character build! Any 5e character can be a striker... and then a controller in the next encounter. So such conceptual descriptions would be regressive if applied to 5e. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
What are the Roles now?
Top