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What are the Roles now?
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<blockquote data-quote="pemerton" data-source="post: 6508203" data-attributes="member: 42582"><p>Are you talking about 5e?</p><p></p><p>In that case, a WIS(Medicine) check (according to p 62 of the Basic PDF) lets a character (among other things) stabilise a dying character. (The word used is "companion" but I assume that is not intended literally - I assume that a check can also be made to stabilise a dying enemy or stranger.)</p><p></p><p>Someone who takes a skill proficiency in medicine gains a level-based bonus (+2 to +6) to such checks. So how does that character "mechanically have no ability to restore hit points, remove debilitating conditions like blindness/deafness, etc"? - which is the description I used that you quoted.</p><p></p><p>That character has an enhanced ability to remove a very significant debilitating condition, namely, <em>dying</em>.</p><p></p><p>A charcter who has that abiity, but no other healing abilities, is roughly analogous to a 4e character who has multi-classed into leader and hence 1x/day can use a minor action healing ability. In my 4e group, 2 of the 5 PCs currently fit that description (the fighter is multi-class cleric, the sorcerer multi-class bard). Another comparison would be a 4e character who has Healing as a skill.</p><p></p><p>Paying attention to those sorts of build options, and their mechanical implications for play, is what the role labels are for.</p></blockquote><p></p>
[QUOTE="pemerton, post: 6508203, member: 42582"] Are you talking about 5e? In that case, a WIS(Medicine) check (according to p 62 of the Basic PDF) lets a character (among other things) stabilise a dying character. (The word used is "companion" but I assume that is not intended literally - I assume that a check can also be made to stabilise a dying enemy or stranger.) Someone who takes a skill proficiency in medicine gains a level-based bonus (+2 to +6) to such checks. So how does that character "mechanically have no ability to restore hit points, remove debilitating conditions like blindness/deafness, etc"? - which is the description I used that you quoted. That character has an enhanced ability to remove a very significant debilitating condition, namely, [I]dying[/I]. A charcter who has that abiity, but no other healing abilities, is roughly analogous to a 4e character who has multi-classed into leader and hence 1x/day can use a minor action healing ability. In my 4e group, 2 of the 5 PCs currently fit that description (the fighter is multi-class cleric, the sorcerer multi-class bard). Another comparison would be a 4e character who has Healing as a skill. Paying attention to those sorts of build options, and their mechanical implications for play, is what the role labels are for. [/QUOTE]
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