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<blockquote data-quote="pemerton" data-source="post: 6508350" data-attributes="member: 42582"><p>I think there are very few PC builds in 4e that would fit this description - perhaps some leader builds.</p><p></p><p><em>Defenders</em> in 4e aren't primarily focused on defence (maybe some swordmage builds - shielding in particular - are an exception? I don't have a lot of familiarity with swordmages). Fighters, paladins and battleminds are all focused on attack. Those attacks then inflict conditions, or interact with conditions inflicted by other means (eg a paladin's Divine Challenge) that mean that the victim of the attack will most likely not pose a threat to other PCs.</p><p></p><p>I don't think so. </p><p></p><p>For reasons I don't understand, you suggested (in post 393 upthread) that a character who "mechanically has no ability to restore hit points, remove debilitating conditions like blindness/deafness, etc" sounds like a character with Medicine proficiency.</p><p></p><p>Why don't I understand? Because a character with proficiency in Medicine in fact <em>does</em> have a better than typical chance of stabilising a dying character. Hence s/he is not an instance of what I described, namely, a character who has no particular ability to restore hit points or remove debilitating conditions. (And for the sake of clarity, it is a <em>mechanical</em> ability, deriving from the proficiency mechanics.)</p><p></p><p>This is completely orthogonal, for two reasons.</p><p></p><p>First, it's no different from 4e. A character in 4e with (for instance) 1x/day Inspiring Word can do more than just restore hit points (eg s/he can use the ability in a skill challenge to add +2 to a skill check, if speaking Inspiring Words is relevant within the context of the fiction).</p><p></p><p>Second, pointing out that a character with Medicine proficiency can do more things than just stabilise a dying character is simply emphasising the capacity of that character to do things to remove debilitating conditions, which makes that character even less of an instance of what I described. Perhaps you missed the negation in my description?</p><p></p><p>This also raises other issues, though. I was talking about a character described or conceived of by his/her player as a miracle working healer. Does the Medicine skill in 5e encompass miracles? Can the player of a character who is not a cleric or druid declare as an action "I pray for a miracle" and then be entitled to have the GM set a DC? Or does the 5e skill system only encompass "mundane" abilities, like binding wounds and setting fractures?</p><p></p><p>My general impression is the latter, but if people are playing otherwise then I would be very interested to hear about it, because that would be something new for traditional D&D.</p></blockquote><p></p>
[QUOTE="pemerton, post: 6508350, member: 42582"] I think there are very few PC builds in 4e that would fit this description - perhaps some leader builds. [I]Defenders[/I] in 4e aren't primarily focused on defence (maybe some swordmage builds - shielding in particular - are an exception? I don't have a lot of familiarity with swordmages). Fighters, paladins and battleminds are all focused on attack. Those attacks then inflict conditions, or interact with conditions inflicted by other means (eg a paladin's Divine Challenge) that mean that the victim of the attack will most likely not pose a threat to other PCs. I don't think so. For reasons I don't understand, you suggested (in post 393 upthread) that a character who "mechanically has no ability to restore hit points, remove debilitating conditions like blindness/deafness, etc" sounds like a character with Medicine proficiency. Why don't I understand? Because a character with proficiency in Medicine in fact [i]does[/i] have a better than typical chance of stabilising a dying character. Hence s/he is not an instance of what I described, namely, a character who has no particular ability to restore hit points or remove debilitating conditions. (And for the sake of clarity, it is a [I]mechanical[/I] ability, deriving from the proficiency mechanics.) This is completely orthogonal, for two reasons. First, it's no different from 4e. A character in 4e with (for instance) 1x/day Inspiring Word can do more than just restore hit points (eg s/he can use the ability in a skill challenge to add +2 to a skill check, if speaking Inspiring Words is relevant within the context of the fiction). Second, pointing out that a character with Medicine proficiency can do more things than just stabilise a dying character is simply emphasising the capacity of that character to do things to remove debilitating conditions, which makes that character even less of an instance of what I described. Perhaps you missed the negation in my description? This also raises other issues, though. I was talking about a character described or conceived of by his/her player as a miracle working healer. Does the Medicine skill in 5e encompass miracles? Can the player of a character who is not a cleric or druid declare as an action "I pray for a miracle" and then be entitled to have the GM set a DC? Or does the 5e skill system only encompass "mundane" abilities, like binding wounds and setting fractures? My general impression is the latter, but if people are playing otherwise then I would be very interested to hear about it, because that would be something new for traditional D&D. [/QUOTE]
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