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*Dungeons & Dragons
What are the Roles now?
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<blockquote data-quote="pemerton" data-source="post: 6508422" data-attributes="member: 42582"><p>I'm not sure what the answer is to your parenthetical question, because I don't think I fully understand your point.</p><p></p><p>I'm not sure what the "leg of the journey" is that you think is missing. At first I thought you meant learning how a PC works mechanically - which is the thing that I think tends to happen only once, because the second time round you roughly know how Charm Person, Sleep, Fireball etc work; you know how bow specialisation plays; etc.</p><p></p><p>If you're talking about discovering the "inner essence" of a particular PC - what makes a PC tick as a character, and how that might be mechanically expressed - then 4e doesn't remove that leg at all, in my experience, and facilitates the mechanical side of it via liberal retraining rules. 4e PCs aren't pre-minted products of cookie-cutters. To give a concrete example of a player "coming to know his character's role" - at least as I can follow that phrase - the player of the sorcerer in my 4e started as a non-multiclassed sorcerer, multi-classed bard (minor healing), then retrained as an assassin-type (Cutter, for those who know the 4e assassin options) which enhanced his single-target ranged takedown options, but then retrained as a multi-classed monk to explore being a martial artist drow (grappling foes and pulling them all into his Cloud of Darkness and then burning them all to cinders with multiple applications of Flame Spiral) and finally returned to bard with a more developed set of abilities to work as the party's secondary buffer.</p><p></p><p>I think every player in my 4e game has come to know their PC role better over the course of the came, and to develop their PC in accordance with that changing understanding.</p><p></p><p>Anyway, as you can see, I feel I may be missing your point about "knowing your role".</p></blockquote><p></p>
[QUOTE="pemerton, post: 6508422, member: 42582"] I'm not sure what the answer is to your parenthetical question, because I don't think I fully understand your point. I'm not sure what the "leg of the journey" is that you think is missing. At first I thought you meant learning how a PC works mechanically - which is the thing that I think tends to happen only once, because the second time round you roughly know how Charm Person, Sleep, Fireball etc work; you know how bow specialisation plays; etc. If you're talking about discovering the "inner essence" of a particular PC - what makes a PC tick as a character, and how that might be mechanically expressed - then 4e doesn't remove that leg at all, in my experience, and facilitates the mechanical side of it via liberal retraining rules. 4e PCs aren't pre-minted products of cookie-cutters. To give a concrete example of a player "coming to know his character's role" - at least as I can follow that phrase - the player of the sorcerer in my 4e started as a non-multiclassed sorcerer, multi-classed bard (minor healing), then retrained as an assassin-type (Cutter, for those who know the 4e assassin options) which enhanced his single-target ranged takedown options, but then retrained as a multi-classed monk to explore being a martial artist drow (grappling foes and pulling them all into his Cloud of Darkness and then burning them all to cinders with multiple applications of Flame Spiral) and finally returned to bard with a more developed set of abilities to work as the party's secondary buffer. I think every player in my 4e game has come to know their PC role better over the course of the came, and to develop their PC in accordance with that changing understanding. Anyway, as you can see, I feel I may be missing your point about "knowing your role". [/QUOTE]
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