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What are the Roles now?
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<blockquote data-quote="steeldragons" data-source="post: 6508613" data-attributes="member: 92511"><p>Ok. 42 pages in...I guess it is time to open up that ark.</p><p></p><p>The Roles of Characters in D&D are:</p><p></p><p>- The guy who handles the challenges of adventure and combat with their weapons. For ease of common understanding, let's call it a Fighter.</p><p>- The guy who handles the challenges of adventure and combat with magic/sorcery. For ease of common understanding, let's call it a Magic-User.</p><p>- The guy who handles the challenges of adventure and combat with a combination of weapons and magic. Perhaps, following the wishes of those wanting the archetype of a Van Helsing, Exorcist, supernatural monster-hunter type character, we'll give this one some religious overtones. For ease of common understanding, let's call it a Cleric.</p><p></p><p>- The guy who handles the challenges of adventure and combat with mundane [non-magical] skillful tricks. Perhaps, following the wishes of those wanting the archetype of some kind of Burglar or "expert treasure hunter" type character. For ease of common understanding, let's call it a Thief.</p><p>- The guy who handles the challenges of adventure and combat with a combination of weapons with some religious overtones. Perhaps, following the wishes of those wanting the archetype of some kind of "knight in shining armor" or a gifted/chosen/anointed champion, like those guys from the Song of Roland. For ease of common understanding, let's call it a Paladin.</p><p>- The guy who handles the challenges of adventure and combat with unarmed fighting and mundane [non-magical] tricks. Perhaps, following the wishes of those wanting the archetype of some kind of Shaolin Monk or Kung-Fu movie character. For ease of common understanding, let's call it a Monk.</p><p></p><p>[...are you sure? Won't that be confusing with the western concept of a religious monk?</p><p></p><p>Naaaah.</p><p></p><p>Monk it is.]</p><p>- The guy who handles the challenges of adventure and combat with mundane and magical skills and tricks. Well, we gave the Fighter guy a specialized type. We need to do that for a magic-user. Perhaps, following the wishes of those wanting the archetype of some kind wilderness wanderer or those "nature priests" the Romans chronicled type character. For ease of common understanding, let's call it a Druid.</p><p>-- The guy who handles the challenges of adventure and combat with weapons and skillful tricks. Perhaps, following the wishes of those wanting the archetype of Aragorn from that book or "wilderness warrior-expert" type character. Let's throw in some "Surprise! Now they know/use and do magic stuff too" overtones.</p><p></p><p>[Why?</p><p></p><p>Well, look at this Aragorn chap. He does xyz.</p><p></p><p>..Ah. Yes. I see. Carry on.] </p><p></p><p>For ease of understanding, let's call it a Ranger.</p><p></p><p>[Well now wait wait. We keep giving the fighter guys more different specific types of guys. I want a specific magic-user!</p><p></p><p>Right you are. How 'bout...]</p><p></p><p>- The guy who handles the challenges of adventure and combat with tricky types of magic. Effect the mind. See thing that aren't there. That kinda thing? Perhaps, following the wishes of those wanting the archetype of a Morgan La Faye or some kind of "enchanter/-tress", a more [folkloric] "witch" than "wizard" type character. For ease of common understanding, let's call it an Illusionist.</p><p></p><p>[Why don't we just call it a witch?</p><p></p><p>Well, that has bad devil-worshiping connotations these days. We don't want it having those, do we?</p><p></p><p>No. I guess not.</p><p></p><p>Right. So, Illusionist.]</p><p></p><p>- The guy who handles the challenges of adventure and combat with weapons and mundane [non-magical] tricks. Perhaps, following the wishes of those wanting the archetype of some kind of "bad guy" that can be a stealthy "heavy hitter" type character. For ease of common understanding, let's call it an Assassin.</p><p></p><p>[We're s'posed to be heroes. Why would I want to play a bad guy?</p><p></p><p>Well, we have been going rather heavy handed with the "good guys" archetypes, haven't we? 'Sides we gave the fighting and magicky guys some specific archetypes, we can do the same for the Thief...keep things balanced, ya see?</p><p></p><p>I know! I know! What if we gave somebody all three? The fighting and the magic and the skilled tricky stuff? Hell, throw in those religious overtones too.</p><p></p><p>Alright...]</p><p></p><p>- The guy who handles the challenges of adventure and combat with weapons and magic and mundane tricks. Perhaps, following the wishes of those wanting the archetype of some kind of troubadour, wandering minstrel or legendary "warrior-poet" type character. [And the keepers of the oral traditions! Don't forget the oral traditions!] Right, so they're lore </p><p>hunter/gatherers too. For ease of common understanding, let's call it a Bard.</p><p></p><p>[I wanna play Conan!]</p><p>- The guy who handles the challenges of adventure and combat with weapons and endurance. Just super tough and push through kinda guy, whatever the challenge is. Perhaps, following the wishes of those wanting the archetype of Conan or those fabled norse "berserker" type character. For ease of common understanding, let's call it a Barbarian.</p><p></p><p>[What about the knight that's not religious? I wanna charge into combat and earn fame and fortune much as the next guy...but I don't want to be giving away all of my booty! What's the point of that!?]</p><p>- The guy who handles the challenges of adventure and combat with weapons...on horseback. Perhaps, following the wishes of those wanting the archetype of some kind of knight-errant or "non-religious paladin" type character. For ease of common understanding, let's call it a Cavalier.</p><p></p><p>[I want someone who's all flippy and stuff but doesn't have the eastern overtones of the Monk. Gymnastics is HUGE right now! Seems like a no-brainer for a kind of thief...]</p><p>- The guy who handles the challenges of adventure and combat with..what was it?..."flippy stuff" and mundane [non-magical] tricks. Perhaps, following the wishes of those wanting the archetype of some kind of acrobatic fighter or performer type character. For ease of common understanding, let's call it..uhhh...an Acrobat.</p><p></p><p>[but that doesn't really say it's like a sub-class of the thief.</p><p></p><p>*sigh* Fine. "Thief-Acrobat."</p><p></p><p>Seems kinda narrow. Don't think I'll use that one. </p><p></p><p>But it was in that movie...and the cartoon...and that book n'...stuff. It's a thing!</p><p></p><p>Yeah. They're too...specialized. Narrow. With skills, Fighters and Thieves can already be all that stuff. Don't really seem necessary.</p><p></p><p>Ok fine. Ignore them. Forget it.</p><p></p><p>But I wanna play Conan! You can't forget CONAN!</p><p></p><p>...Except for Conan...er...Barbarians. We'll still use Barbarian.</p><p></p><p>You're ignoring the magic-using folks again.</p><p></p><p>Yes. Yes. the magic types...]</p><p></p><p>- The guy who handles the challenges of adventure and combat with magic...[uhhhh...I know!] But doesn't have to study it! Perhaps, following the wishes of those wanting the archetype of some kind of "innate magic-user" type character. For ease of common understanding, let's call it a Sorcerer.</p><p></p><p>[Is that really easy to understand? I mean, aren't all magic-user/mage/wizards already sorcerers?</p><p></p><p>Grrr. Not anymore! Ya want these magic types or not?</p><p></p><p>Ok. Ok. What else? We don't really have a magic-user/thief guy? That's been a pretty popular multi-class for a while now. What about a magic and mundane skills guy? I think a magic and mundane...</p><p></p><p>Shut. Up. You.]</p><p></p><p>- The guy who handles the challenges of adventure and combat with magic and mundane [non-magical] tricks. Perhaps, following the wishes of those wanting the archetype of some kind of Faust or "slacker/short-cut to power" type character. [Most of that devil-worshiping nonsense has faded away what if we made it someone dependent on someone/some thing else...to take it in the opposite direction from the one that has it innately? Sure. Yeah. That works.]. For ease of common understanding, let's call it a Warlock.</p><p></p><p>[Isn't that a male witch?</p><p></p><p>No. Well, yeah, but no. We're making it someone that serves/deals with some outside powerful entitity for their magical power.</p><p></p><p>Doesn't the cleric do that already?</p><p></p><p>These entities aren't gods.</p><p></p><p>So you want us to play devil-worshipers!?!?</p><p></p><p>No...well yeah but...Or fairies! You can deal with fairies too! How about that? Play that Morgan La Faye you asked for 25 years ago.</p><p></p><p>Oh yeah....You remember that? That'd be cool! Long as I don't have to be evil. It doesn't make me evil right?</p><p></p><p>No. Even if you deal with a devil or demon, you don't have to be evil.</p><p></p><p>Sweet! Wait...what?</p><p></p><p>Now go roll up someone. I'm gonna go jump in a vat of whiskey. See you at the table.]</p><p></p><p>~Fin~</p><p></p><p>And there, my dear 40+ pages-in Enworlders, are the roles of D&D 5e.</p></blockquote><p></p>
[QUOTE="steeldragons, post: 6508613, member: 92511"] Ok. 42 pages in...I guess it is time to open up that ark. The Roles of Characters in D&D are: - The guy who handles the challenges of adventure and combat with their weapons. For ease of common understanding, let's call it a Fighter. - The guy who handles the challenges of adventure and combat with magic/sorcery. For ease of common understanding, let's call it a Magic-User. - The guy who handles the challenges of adventure and combat with a combination of weapons and magic. Perhaps, following the wishes of those wanting the archetype of a Van Helsing, Exorcist, supernatural monster-hunter type character, we'll give this one some religious overtones. For ease of common understanding, let's call it a Cleric. - The guy who handles the challenges of adventure and combat with mundane [non-magical] skillful tricks. Perhaps, following the wishes of those wanting the archetype of some kind of Burglar or "expert treasure hunter" type character. For ease of common understanding, let's call it a Thief. - The guy who handles the challenges of adventure and combat with a combination of weapons with some religious overtones. Perhaps, following the wishes of those wanting the archetype of some kind of "knight in shining armor" or a gifted/chosen/anointed champion, like those guys from the Song of Roland. For ease of common understanding, let's call it a Paladin. - The guy who handles the challenges of adventure and combat with unarmed fighting and mundane [non-magical] tricks. Perhaps, following the wishes of those wanting the archetype of some kind of Shaolin Monk or Kung-Fu movie character. For ease of common understanding, let's call it a Monk. [...are you sure? Won't that be confusing with the western concept of a religious monk? Naaaah. Monk it is.] - The guy who handles the challenges of adventure and combat with mundane and magical skills and tricks. Well, we gave the Fighter guy a specialized type. We need to do that for a magic-user. Perhaps, following the wishes of those wanting the archetype of some kind wilderness wanderer or those "nature priests" the Romans chronicled type character. For ease of common understanding, let's call it a Druid. -- The guy who handles the challenges of adventure and combat with weapons and skillful tricks. Perhaps, following the wishes of those wanting the archetype of Aragorn from that book or "wilderness warrior-expert" type character. Let's throw in some "Surprise! Now they know/use and do magic stuff too" overtones. [Why? Well, look at this Aragorn chap. He does xyz. ..Ah. Yes. I see. Carry on.] For ease of understanding, let's call it a Ranger. [Well now wait wait. We keep giving the fighter guys more different specific types of guys. I want a specific magic-user! Right you are. How 'bout...] - The guy who handles the challenges of adventure and combat with tricky types of magic. Effect the mind. See thing that aren't there. That kinda thing? Perhaps, following the wishes of those wanting the archetype of a Morgan La Faye or some kind of "enchanter/-tress", a more [folkloric] "witch" than "wizard" type character. For ease of common understanding, let's call it an Illusionist. [Why don't we just call it a witch? Well, that has bad devil-worshiping connotations these days. We don't want it having those, do we? No. I guess not. Right. So, Illusionist.] - The guy who handles the challenges of adventure and combat with weapons and mundane [non-magical] tricks. Perhaps, following the wishes of those wanting the archetype of some kind of "bad guy" that can be a stealthy "heavy hitter" type character. For ease of common understanding, let's call it an Assassin. [We're s'posed to be heroes. Why would I want to play a bad guy? Well, we have been going rather heavy handed with the "good guys" archetypes, haven't we? 'Sides we gave the fighting and magicky guys some specific archetypes, we can do the same for the Thief...keep things balanced, ya see? I know! I know! What if we gave somebody all three? The fighting and the magic and the skilled tricky stuff? Hell, throw in those religious overtones too. Alright...] - The guy who handles the challenges of adventure and combat with weapons and magic and mundane tricks. Perhaps, following the wishes of those wanting the archetype of some kind of troubadour, wandering minstrel or legendary "warrior-poet" type character. [And the keepers of the oral traditions! Don't forget the oral traditions!] Right, so they're lore hunter/gatherers too. For ease of common understanding, let's call it a Bard. [I wanna play Conan!] - The guy who handles the challenges of adventure and combat with weapons and endurance. Just super tough and push through kinda guy, whatever the challenge is. Perhaps, following the wishes of those wanting the archetype of Conan or those fabled norse "berserker" type character. For ease of common understanding, let's call it a Barbarian. [What about the knight that's not religious? I wanna charge into combat and earn fame and fortune much as the next guy...but I don't want to be giving away all of my booty! What's the point of that!?] - The guy who handles the challenges of adventure and combat with weapons...on horseback. Perhaps, following the wishes of those wanting the archetype of some kind of knight-errant or "non-religious paladin" type character. For ease of common understanding, let's call it a Cavalier. [I want someone who's all flippy and stuff but doesn't have the eastern overtones of the Monk. Gymnastics is HUGE right now! Seems like a no-brainer for a kind of thief...] - The guy who handles the challenges of adventure and combat with..what was it?..."flippy stuff" and mundane [non-magical] tricks. Perhaps, following the wishes of those wanting the archetype of some kind of acrobatic fighter or performer type character. For ease of common understanding, let's call it..uhhh...an Acrobat. [but that doesn't really say it's like a sub-class of the thief. *sigh* Fine. "Thief-Acrobat." Seems kinda narrow. Don't think I'll use that one. But it was in that movie...and the cartoon...and that book n'...stuff. It's a thing! Yeah. They're too...specialized. Narrow. With skills, Fighters and Thieves can already be all that stuff. Don't really seem necessary. Ok fine. Ignore them. Forget it. But I wanna play Conan! You can't forget CONAN! ...Except for Conan...er...Barbarians. We'll still use Barbarian. You're ignoring the magic-using folks again. Yes. Yes. the magic types...] - The guy who handles the challenges of adventure and combat with magic...[uhhhh...I know!] But doesn't have to study it! Perhaps, following the wishes of those wanting the archetype of some kind of "innate magic-user" type character. For ease of common understanding, let's call it a Sorcerer. [Is that really easy to understand? I mean, aren't all magic-user/mage/wizards already sorcerers? Grrr. Not anymore! Ya want these magic types or not? Ok. Ok. What else? We don't really have a magic-user/thief guy? That's been a pretty popular multi-class for a while now. What about a magic and mundane skills guy? I think a magic and mundane... Shut. Up. You.] - The guy who handles the challenges of adventure and combat with magic and mundane [non-magical] tricks. Perhaps, following the wishes of those wanting the archetype of some kind of Faust or "slacker/short-cut to power" type character. [Most of that devil-worshiping nonsense has faded away what if we made it someone dependent on someone/some thing else...to take it in the opposite direction from the one that has it innately? Sure. Yeah. That works.]. For ease of common understanding, let's call it a Warlock. [Isn't that a male witch? No. Well, yeah, but no. We're making it someone that serves/deals with some outside powerful entitity for their magical power. Doesn't the cleric do that already? These entities aren't gods. So you want us to play devil-worshipers!?!? No...well yeah but...Or fairies! You can deal with fairies too! How about that? Play that Morgan La Faye you asked for 25 years ago. Oh yeah....You remember that? That'd be cool! Long as I don't have to be evil. It doesn't make me evil right? No. Even if you deal with a devil or demon, you don't have to be evil. Sweet! Wait...what? Now go roll up someone. I'm gonna go jump in a vat of whiskey. See you at the table.] ~Fin~ And there, my dear 40+ pages-in Enworlders, are the roles of D&D 5e. [/QUOTE]
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