Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
What are the Roles now?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Nergal Pendragon" data-source="post: 6508628" data-attributes="member: 6777649"><p>Take a look at the two superheroes who I did cite as being defensive. Superman has no particular ability to really defend; his primary defense is that he's effectively indestructible without one certain material involved. And... that's it. The rest of his powers are focused on offense and combat. Yet he uses that and his offensive powers defensively. Spiderman is the same way; almost nothing defensive, yet he still acts as a defensive character.</p><p></p><p></p><p></p><p>You're not understanding it because you're missing the key aspect of it: The character only has that capacity <em>if the DM says they can use the skill that way</em>. What Medicine actually does isn't decided by game mechanics; it's decided by DM Fiat. It is only mechanical in your mind because you are reading the skill description literally when the skill description is, by RAW, not literal.</p><p></p><p></p><p></p><p>The Medicine skill in 5E encompasses whatever the DM says it encompasses. 4E, when it came to skills that acted like that, were simply not there and up to the players to pretend they were. The capacity of Medicine to heal wounds or restore injuries is not a mechanical capacity in that there's no actual mechanics that say what a Medicine skill fully encompasses. And, technically, it's not even needed; a character without the skill can still do a Wisdom check to manage the same thing, just that they don't get the proficiency boost or advantage on the roll.</p><p></p><p>As for covering miracles: That's a mixture of roleplaying and the mechanics of advantage. If they have proficiency in the Medicine skill and the DM is allowing them to use it for treating wounds, thanks to Advantage they could easily be pulling off a few healing miracles without managing to have divine power. Since they have two chances each turn of hitting a 20, they can continuously choose the better one and manage a higher rate of 20s than they can without advantage. But, again, only if the DM allows them to use the Medicine skill that way in the first place.</p></blockquote><p></p>
[QUOTE="Nergal Pendragon, post: 6508628, member: 6777649"] Take a look at the two superheroes who I did cite as being defensive. Superman has no particular ability to really defend; his primary defense is that he's effectively indestructible without one certain material involved. And... that's it. The rest of his powers are focused on offense and combat. Yet he uses that and his offensive powers defensively. Spiderman is the same way; almost nothing defensive, yet he still acts as a defensive character. You're not understanding it because you're missing the key aspect of it: The character only has that capacity [i]if the DM says they can use the skill that way[/i]. What Medicine actually does isn't decided by game mechanics; it's decided by DM Fiat. It is only mechanical in your mind because you are reading the skill description literally when the skill description is, by RAW, not literal. The Medicine skill in 5E encompasses whatever the DM says it encompasses. 4E, when it came to skills that acted like that, were simply not there and up to the players to pretend they were. The capacity of Medicine to heal wounds or restore injuries is not a mechanical capacity in that there's no actual mechanics that say what a Medicine skill fully encompasses. And, technically, it's not even needed; a character without the skill can still do a Wisdom check to manage the same thing, just that they don't get the proficiency boost or advantage on the roll. As for covering miracles: That's a mixture of roleplaying and the mechanics of advantage. If they have proficiency in the Medicine skill and the DM is allowing them to use it for treating wounds, thanks to Advantage they could easily be pulling off a few healing miracles without managing to have divine power. Since they have two chances each turn of hitting a 20, they can continuously choose the better one and manage a higher rate of 20s than they can without advantage. But, again, only if the DM allows them to use the Medicine skill that way in the first place. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
What are the Roles now?
Top