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What are the Roles now?
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<blockquote data-quote="Imaro" data-source="post: 6509203" data-attributes="member: 48965"><p>I disagree... my example of the fighter doing AoE attacks works fine, it's not breaking any rules and is possible. That said I'll address your specific points...</p><p></p><p></p><p></p><p>Well the Fighter has the highest AC and highest hit points plus Second Wind to mitigate the attacks and damage he might suffer... but I would assume he would use a reach weapon if he's going for AoE... so now there is no need for the fighter to move into the threat range of most creatures, but instead move along the outskirts attacking but not taking attacks... Let's also take Polearm master which gives us another attack for d4 every time we take the attack action and attack with our glaive but also allows us to attack any creature who enters our reach... Oh and if we want a wider area of effect take the Mobile feat I commented earlier tactics and strategy were necessary to pull this off but I didn't think I'd have to construct a step by step...</p><p></p><p></p><p></p><p>Wait what... your complaint is that in 5e he's versatile enough that mid-attack the fighter can switch from doing an AoE attack to focused damage if he chooses... He's supposed to be a master of combat why is that a bad thing again? I don't even know what to say here... that's been our point all along, the versatility and flexibility inherent in 5e... I don't have power that forces me to act in an exact way with an exact outcome... instead it's based on how I choose to use it in play and in the moment... </p><p></p><p></p><p></p><p>I'm not going to spend the time constructing another build to prove this wrong but I'll give you a hint you start with the Battlemaster and pick the right weapons and feats... enough said.</p><p></p><p></p><p></p><p>No they aren't but not because they can't do AoE attacks... it's because they are versatile enough to move beyond a "controller" role.</p></blockquote><p></p>
[QUOTE="Imaro, post: 6509203, member: 48965"] I disagree... my example of the fighter doing AoE attacks works fine, it's not breaking any rules and is possible. That said I'll address your specific points... Well the Fighter has the highest AC and highest hit points plus Second Wind to mitigate the attacks and damage he might suffer... but I would assume he would use a reach weapon if he's going for AoE... so now there is no need for the fighter to move into the threat range of most creatures, but instead move along the outskirts attacking but not taking attacks... Let's also take Polearm master which gives us another attack for d4 every time we take the attack action and attack with our glaive but also allows us to attack any creature who enters our reach... Oh and if we want a wider area of effect take the Mobile feat I commented earlier tactics and strategy were necessary to pull this off but I didn't think I'd have to construct a step by step... Wait what... your complaint is that in 5e he's versatile enough that mid-attack the fighter can switch from doing an AoE attack to focused damage if he chooses... He's supposed to be a master of combat why is that a bad thing again? I don't even know what to say here... that's been our point all along, the versatility and flexibility inherent in 5e... I don't have power that forces me to act in an exact way with an exact outcome... instead it's based on how I choose to use it in play and in the moment... I'm not going to spend the time constructing another build to prove this wrong but I'll give you a hint you start with the Battlemaster and pick the right weapons and feats... enough said. No they aren't but not because they can't do AoE attacks... it's because they are versatile enough to move beyond a "controller" role. [/QUOTE]
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