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<blockquote data-quote="Nergal Pendragon" data-source="post: 6509462" data-attributes="member: 6777649"><p>You have not done so. I examined my own posts and determined that my tone was edging too close to combative, despite not being intended that way. Plus, I am uncertain how to explain further without getting too far outside of technical detail. I can give it another go, but I beg your forgiveness if it comes out badly.</p><p></p><p></p><p></p><p>I think I see our disconnect.</p><p></p><p>The issue is that, with the specific example of a miracle-working healer, we run into an issue that is one of the areas where 5E intentionally avoids a true mechanics write-up; there are quite a few areas where it does that, and simply gives ideas on how a DM might decide for themselves how, or even if, the game mechanics can be adapted. In essence, 5E seems to rely less on solid game mechanics in several areas. Combat still remains hard-coded, but skills are very soft-coded.</p><p></p><p>So, in my reply of saying the fighter took the Medicine skill, I was referring to a way it can be done without mechanics that still relies on how 5E treats mechanics. Whether or not a fighter is truly capable of miracle-level healing with that skill is pure DM fiat, as are all uses of the skill. So, if the player and DM are willing to work together, it is perfectly possible to build a fighter capable of miracle-level healing through a lot of roleplaying with some dice rolls to back it. So the concept can still exist in 5E, but realistically has no mechanical basis for existing.</p><p></p><p>The player and DM working together to decide what a skill is capable of is, from what I have read of it, the rule norm in 5E. This is definitely a wide departure from 3E. You brought up that it could be done in 4E, and I don't see any problem with that; seemed to be the norm in that edition as well. And from what I've heard about editions prior to 3E, I can say that 3E seems to be the outlier on how skills were handled.</p><p></p><p>I saw some discussion in your thread on if it is possible to perform a miracle using a skill that displays some of the ways that roleplaying miracle healing could actually work, and I think those items give an example of how it is possible with the latest ruleset. It's still not mechanically possible, but that's because it's relying on roleplaying to decide if the miracle part even exists. It would definitely be a character concept worth trying in play, but one really necessary for DM approval on. But, I don't think the cleric would complain about having someone else who can help with healing <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p></blockquote><p></p>
[QUOTE="Nergal Pendragon, post: 6509462, member: 6777649"] You have not done so. I examined my own posts and determined that my tone was edging too close to combative, despite not being intended that way. Plus, I am uncertain how to explain further without getting too far outside of technical detail. I can give it another go, but I beg your forgiveness if it comes out badly. I think I see our disconnect. The issue is that, with the specific example of a miracle-working healer, we run into an issue that is one of the areas where 5E intentionally avoids a true mechanics write-up; there are quite a few areas where it does that, and simply gives ideas on how a DM might decide for themselves how, or even if, the game mechanics can be adapted. In essence, 5E seems to rely less on solid game mechanics in several areas. Combat still remains hard-coded, but skills are very soft-coded. So, in my reply of saying the fighter took the Medicine skill, I was referring to a way it can be done without mechanics that still relies on how 5E treats mechanics. Whether or not a fighter is truly capable of miracle-level healing with that skill is pure DM fiat, as are all uses of the skill. So, if the player and DM are willing to work together, it is perfectly possible to build a fighter capable of miracle-level healing through a lot of roleplaying with some dice rolls to back it. So the concept can still exist in 5E, but realistically has no mechanical basis for existing. The player and DM working together to decide what a skill is capable of is, from what I have read of it, the rule norm in 5E. This is definitely a wide departure from 3E. You brought up that it could be done in 4E, and I don't see any problem with that; seemed to be the norm in that edition as well. And from what I've heard about editions prior to 3E, I can say that 3E seems to be the outlier on how skills were handled. I saw some discussion in your thread on if it is possible to perform a miracle using a skill that displays some of the ways that roleplaying miracle healing could actually work, and I think those items give an example of how it is possible with the latest ruleset. It's still not mechanically possible, but that's because it's relying on roleplaying to decide if the miracle part even exists. It would definitely be a character concept worth trying in play, but one really necessary for DM approval on. But, I don't think the cleric would complain about having someone else who can help with healing ;) [/QUOTE]
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