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What are the Roles now?
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<blockquote data-quote="PaulO." data-source="post: 6509659" data-attributes="member: 97079"><p>For D&D, I've always viewed these in terms of primary ability. The martial artist who gets overwhelmed as you describe would be a class dependent upon Dexterity. They usually have moderate to high AC so they can go into melee some, but low HPs so they can get overwhelmed too. </p><p></p><p>The guy who likes wading into the middle would be a Strength based class, who typically have high AC and high hps that allow them to not only avoid a lot of attacks, but absorb a few without too much worry.</p><p></p><p>The INT based class, the wizard, was the one with a variety of hard counters but limited casts. They had to understand the situation, the enemies, the allies, and pick the one spell that be a silver bullet for that fight.</p><p></p><p>And so on.</p><p></p><p>I feel like these are the typical expectation and description of the class, but there has always been room in every edition for customization through selection of features and multiclassing (even in 4E when making a <a href="http://community.wizards.com/content/forum-topic/3020076" target="_blank">damage dealing "defender"</a> or a <a href="http://community.wizards.com/content/forum-topic/3034106#" target="_blank">controlling "leader" [Rainy Daze]</a>). Some might say 4E tried to shoehorn people into only one way of playing, which is true, but the amount of customization available broke that wide open for character-optimizers.</p><p> </p><p></p><p></p><p></p><p>I completely agree. I will say that I think 5E is more forgiving for poor choices, due to bounded accuracy. So if you want to make a fighter-warlord type character, you can, and it will still be pretty effective. I think this is easier to do in 5E than 4E.</p></blockquote><p></p>
[QUOTE="PaulO., post: 6509659, member: 97079"] For D&D, I've always viewed these in terms of primary ability. The martial artist who gets overwhelmed as you describe would be a class dependent upon Dexterity. They usually have moderate to high AC so they can go into melee some, but low HPs so they can get overwhelmed too. The guy who likes wading into the middle would be a Strength based class, who typically have high AC and high hps that allow them to not only avoid a lot of attacks, but absorb a few without too much worry. The INT based class, the wizard, was the one with a variety of hard counters but limited casts. They had to understand the situation, the enemies, the allies, and pick the one spell that be a silver bullet for that fight. And so on. I feel like these are the typical expectation and description of the class, but there has always been room in every edition for customization through selection of features and multiclassing (even in 4E when making a [URL="http://community.wizards.com/content/forum-topic/3020076"]damage dealing "defender"[/URL] or a [URL="http://community.wizards.com/content/forum-topic/3034106#"]controlling "leader" [Rainy Daze][/URL]). Some might say 4E tried to shoehorn people into only one way of playing, which is true, but the amount of customization available broke that wide open for character-optimizers. I completely agree. I will say that I think 5E is more forgiving for poor choices, due to bounded accuracy. So if you want to make a fighter-warlord type character, you can, and it will still be pretty effective. I think this is easier to do in 5E than 4E. [/QUOTE]
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