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<blockquote data-quote="Manbearcat" data-source="post: 6509664" data-attributes="member: 6696971"><p>I would have hoped that the purple pants and the green skin with freakishly bulging muscles bit came off clearly as a little levity to lighten things up <img src="http://www.enworld.org/forum/images/smilies/blush.png" class="smilie" loading="lazy" alt=":blush:" title="Blush :blush:" data-shortname=":blush:" /> Obviously a 4e Fighter (Defender) doesn't have that overlap with the Hulk.</p><p></p><p>However, I'm a little confused here. Are you guys saying that the other parts of what I wrote aren't how a Fighter manifests in play in 4e? I have no idea how much (if any) 4e (with a Fighter especially) you've played SirAntoine. However, I know you've played some Imaro (maybe 6 months?) and probably saw a Fighter in action. </p><p></p><p>Extraordinariy physically resilient doesn't fit?</p><p></p><p style="margin-left: 20px">What about top-end HPs, Surges, Armor, Fortitude and powers that restore HPs, give temp HPs or give damage reduction?</p><p></p><p>Extraordinarily athletic doesn't fit?</p><p style="margin-left: 20px"></p> <p style="margin-left: 20px">What about Athletics as trained skill + Str primary + likely to be other stuff in the mix (utilities, feats, background, theme, etc) = meeting the medium DC pretty much auto and passing the high DC with regularity?</p><p></p><p>Mobile Skirmisher doesn't fit?</p><p></p><p style="margin-left: 20px">What about the Combat Agility class feature, Fighter feats, attack (at-will as well) and utility powers galore that have movement or shifting in them?</p><p></p><p>Mere presence on the battlefield forces enemies attention onto them and if they focus their attention on their enemies, their enemies aren't escaping (except by shuffling off this mortal coil) doesn't fit?</p><p style="margin-left: 20px"></p> <p style="margin-left: 20px">What about the general Opportunity Attack rules + general Marking rules + Combat Superiority and Combat Challenge class features + Fighter's attack (several at-will) and utility powers (pulls and slides) that synergize with all the former?</p><p></p><p>Cleaving, multi-attacking juggernaut that cuts down swathes of enemies at a time?</p><p style="margin-left: 20px"></p> <p style="margin-left: 20px">What about at-will Cleave and attack powers at every Encounter/Daily level to multi-attack or close burst 1 (or more)?</p><p></p><p>I can't even fathom how it could be said that the stock 4e Fighter doesn't possess all of those things above and, therefore, it doesn't translate into the fiction from the actions that come from merely playing the class. Is that you guys' position? Or something else? Because I've GMed a Fighter 1-30 and I've read much of Peter David's run of the Hulk (and tons of other Hulk stuff) and, from my measure of those things, they functionally and aesthetically (outside of the green skin and purple pants again) share a lot in common.</p><p></p><p></p><p></p><p>I think maybe this was addressed in other posts? The Wikia (a) doesn't appear to have it correct and (b) its an extremely shallow encapsulation that doesn't possess resolution enough to capture the function and synergies of 4e's various Defenders' tactical suites of abilities, coupled with the system's general mechanics, together which make up very nuanced (and thematic) modus operandi.</p></blockquote><p></p>
[QUOTE="Manbearcat, post: 6509664, member: 6696971"] I would have hoped that the purple pants and the green skin with freakishly bulging muscles bit came off clearly as a little levity to lighten things up :blush: Obviously a 4e Fighter (Defender) doesn't have that overlap with the Hulk. However, I'm a little confused here. Are you guys saying that the other parts of what I wrote aren't how a Fighter manifests in play in 4e? I have no idea how much (if any) 4e (with a Fighter especially) you've played SirAntoine. However, I know you've played some Imaro (maybe 6 months?) and probably saw a Fighter in action. Extraordinariy physically resilient doesn't fit? [INDENT]What about top-end HPs, Surges, Armor, Fortitude and powers that restore HPs, give temp HPs or give damage reduction?[/INDENT] Extraordinarily athletic doesn't fit? [INDENT] What about Athletics as trained skill + Str primary + likely to be other stuff in the mix (utilities, feats, background, theme, etc) = meeting the medium DC pretty much auto and passing the high DC with regularity?[/INDENT] Mobile Skirmisher doesn't fit? [INDENT]What about the Combat Agility class feature, Fighter feats, attack (at-will as well) and utility powers galore that have movement or shifting in them?[/INDENT] Mere presence on the battlefield forces enemies attention onto them and if they focus their attention on their enemies, their enemies aren't escaping (except by shuffling off this mortal coil) doesn't fit? [INDENT] What about the general Opportunity Attack rules + general Marking rules + Combat Superiority and Combat Challenge class features + Fighter's attack (several at-will) and utility powers (pulls and slides) that synergize with all the former?[/INDENT] Cleaving, multi-attacking juggernaut that cuts down swathes of enemies at a time? [INDENT] What about at-will Cleave and attack powers at every Encounter/Daily level to multi-attack or close burst 1 (or more)?[/INDENT] I can't even fathom how it could be said that the stock 4e Fighter doesn't possess all of those things above and, therefore, it doesn't translate into the fiction from the actions that come from merely playing the class. Is that you guys' position? Or something else? Because I've GMed a Fighter 1-30 and I've read much of Peter David's run of the Hulk (and tons of other Hulk stuff) and, from my measure of those things, they functionally and aesthetically (outside of the green skin and purple pants again) share a lot in common. I think maybe this was addressed in other posts? The Wikia (a) doesn't appear to have it correct and (b) its an extremely shallow encapsulation that doesn't possess resolution enough to capture the function and synergies of 4e's various Defenders' tactical suites of abilities, coupled with the system's general mechanics, together which make up very nuanced (and thematic) modus operandi. [/QUOTE]
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