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General Tabletop Discussion
*Dungeons & Dragons
What are the Roles now?
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<blockquote data-quote="Imaro" data-source="post: 6509880" data-attributes="member: 48965"><p>I'm unclear by what you mean when you say label the roles... How do we determine what these roles are since everyone can categorize any way they want? And what, in the game exactly are we labeling? And once we start labeling things aren't we in effect hard-coding at least to a certain extent and definitely in the mind of a more casual player? I enjoy the freedom to discover and build these things myself, it's what I view as a strength of 5e.</p><p></p><p>As an aside, one of the effects 4e had on some of my players (and admittedly myself as well) in labeling the roles was that many were automatically turned off by the classes "job" even though they may have liked the thematic trappings of the class. As an example contrary to the prevailing attitude that Warlords opened up the leader space... I had very few if any leader characters throughout my time playing/running 4e because the role didn't appeal to my players, even though they had and now will happily play a Cleric in 3.x and in 5e. There was an off-putting effect in telling them that there whole purpose was to make others better... This is one of the downsides i see to labeling with roles... you do in effect start to limit the way many people may view a class. Personally I wouldn't touch a class labeled controller in 4e though I'll play a wizard in 5e... I like that 5e, for the most part gives me thematic trappings for classes but allows me to define my own role... how does setting down a finite list and labeling enhance that?</p></blockquote><p></p>
[QUOTE="Imaro, post: 6509880, member: 48965"] I'm unclear by what you mean when you say label the roles... How do we determine what these roles are since everyone can categorize any way they want? And what, in the game exactly are we labeling? And once we start labeling things aren't we in effect hard-coding at least to a certain extent and definitely in the mind of a more casual player? I enjoy the freedom to discover and build these things myself, it's what I view as a strength of 5e. As an aside, one of the effects 4e had on some of my players (and admittedly myself as well) in labeling the roles was that many were automatically turned off by the classes "job" even though they may have liked the thematic trappings of the class. As an example contrary to the prevailing attitude that Warlords opened up the leader space... I had very few if any leader characters throughout my time playing/running 4e because the role didn't appeal to my players, even though they had and now will happily play a Cleric in 3.x and in 5e. There was an off-putting effect in telling them that there whole purpose was to make others better... This is one of the downsides i see to labeling with roles... you do in effect start to limit the way many people may view a class. Personally I wouldn't touch a class labeled controller in 4e though I'll play a wizard in 5e... I like that 5e, for the most part gives me thematic trappings for classes but allows me to define my own role... how does setting down a finite list and labeling enhance that? [/QUOTE]
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