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What are the Roles now?
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<blockquote data-quote="Manbearcat" data-source="post: 6510546" data-attributes="member: 6696971"><p>I don't think so either.</p><p></p><p></p><p></p><p>That is what I was saying. I was trying to say it in two ways in fact:</p><p></p><p>1) <strong><em>Thematically</em></strong>, this is a major swath of his portfolio and the AD&D Fighter mechanics and punitive withdraw rules back that up; "hold the line, lock down the enemies, control the melee, tear through the mooks, survive the punishment, and dish it out two-fold".</p><p></p><p>2) <strong><em>Mechanically</em></strong>, 4e brings these thematics roaring to life, writ large, with robust synergies and interesting tactical decision-points married to the combat engine.</p><p></p><p>And I find the Hulk (specifically in a team - The Avengers - setting), Colossus, and The Thing hew pretty closely to this paradigm. You can see it in the suites of abilities in their respective MHRP data-files and it translates to the fiction of a properly run game. Well, I haven't run an X-Men or FF game, but I have run an Avengers game with the Hulk. The Hulk's datafile and the game's mechanics certainly produce an unstoppable force holding back the infantry (Defender) of the Kree Empire while the Black Widow/Hawkeye (ranged Strikers) pick guys off and Cap (Leader) does his thing. Only had 4 players so no Iron Man (et al)!</p></blockquote><p></p>
[QUOTE="Manbearcat, post: 6510546, member: 6696971"] I don't think so either. That is what I was saying. I was trying to say it in two ways in fact: 1) [B][I]Thematically[/I][/B], this is a major swath of his portfolio and the AD&D Fighter mechanics and punitive withdraw rules back that up; "hold the line, lock down the enemies, control the melee, tear through the mooks, survive the punishment, and dish it out two-fold". 2) [B][I]Mechanically[/I][/B], 4e brings these thematics roaring to life, writ large, with robust synergies and interesting tactical decision-points married to the combat engine. And I find the Hulk (specifically in a team - The Avengers - setting), Colossus, and The Thing hew pretty closely to this paradigm. You can see it in the suites of abilities in their respective MHRP data-files and it translates to the fiction of a properly run game. Well, I haven't run an X-Men or FF game, but I have run an Avengers game with the Hulk. The Hulk's datafile and the game's mechanics certainly produce an unstoppable force holding back the infantry (Defender) of the Kree Empire while the Black Widow/Hawkeye (ranged Strikers) pick guys off and Cap (Leader) does his thing. Only had 4 players so no Iron Man (et al)! [/QUOTE]
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