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General Tabletop Discussion
*Dungeons & Dragons
What are the Roles now?
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<blockquote data-quote="Scow2" data-source="post: 6511183" data-attributes="member: 6789798"><p>I've always thought the classic D&D roles are:</p><p>1. The Soldier. In combat, his role is to hit hard and take hits. He's the 'anchor' of the party on the battlefield, and is the guy who provides a strong foundation everyone else builds from, and serves as a 'fortress' for everyone to fall back to. He's a straightforward combatant. Outside of combat, he's 'muscle' - Packmule, anchor, stepstool, test subject, and wrecking ball. The Fighter is the most iconic, but the Barbarian and Paladin also fill this role, and sometimes a well-built Ranger, Monk, or Cleric can fill the role.</p><p>2. The Specialist. In combat, he's usually a Skirmisher or :urker - a dynamic force on the battlefield that is usually mediocre in performance, but his effectiveness is greatly increased through technical expertise and tactical mastery. Out of combat, he tends to be the Scout, Trap Specialist, Athlete, and Guinea Pig. The rogue is the most iconic, with Rangers and Monks also filling it with different takes, though Barbarians, Bards, and Warlocks can fill it.</p><p>3. The Support Caster. In combat, he supports his allies either pro- or reactively - healing and buffing are usual. Out of combat, he's capable of using certain magic items, keeping the party alive and providing limited supernatural solutions to problems. The most iconic is the Cleric.</p><p>4. The Offensive Caster. In combat, he hinders enemies - either through battlefield control spells, or judicious use of powerful blasts. Out of combat, he provides magical solutions to the party, though doing so reduces his effectiveness in other situations. Wizard is most iconic.</p><p></p><p>However... there's also another way to classify the roles:</p><p>1. The guy who can use all the arms and armor the party finds.</p><p>2. The guy who can use all the Arcane Scrolls and Caster Items the party finds</p><p>3. The guy who can use all the Divine Scrolls and Caster Items the party finds.</p><p>4. The guy who can use all the bizarre, highly situational, tactically limited, and seemingly-pointless items the party finds where they're most effective.</p></blockquote><p></p>
[QUOTE="Scow2, post: 6511183, member: 6789798"] I've always thought the classic D&D roles are: 1. The Soldier. In combat, his role is to hit hard and take hits. He's the 'anchor' of the party on the battlefield, and is the guy who provides a strong foundation everyone else builds from, and serves as a 'fortress' for everyone to fall back to. He's a straightforward combatant. Outside of combat, he's 'muscle' - Packmule, anchor, stepstool, test subject, and wrecking ball. The Fighter is the most iconic, but the Barbarian and Paladin also fill this role, and sometimes a well-built Ranger, Monk, or Cleric can fill the role. 2. The Specialist. In combat, he's usually a Skirmisher or :urker - a dynamic force on the battlefield that is usually mediocre in performance, but his effectiveness is greatly increased through technical expertise and tactical mastery. Out of combat, he tends to be the Scout, Trap Specialist, Athlete, and Guinea Pig. The rogue is the most iconic, with Rangers and Monks also filling it with different takes, though Barbarians, Bards, and Warlocks can fill it. 3. The Support Caster. In combat, he supports his allies either pro- or reactively - healing and buffing are usual. Out of combat, he's capable of using certain magic items, keeping the party alive and providing limited supernatural solutions to problems. The most iconic is the Cleric. 4. The Offensive Caster. In combat, he hinders enemies - either through battlefield control spells, or judicious use of powerful blasts. Out of combat, he provides magical solutions to the party, though doing so reduces his effectiveness in other situations. Wizard is most iconic. However... there's also another way to classify the roles: 1. The guy who can use all the arms and armor the party finds. 2. The guy who can use all the Arcane Scrolls and Caster Items the party finds 3. The guy who can use all the Divine Scrolls and Caster Items the party finds. 4. The guy who can use all the bizarre, highly situational, tactically limited, and seemingly-pointless items the party finds where they're most effective. [/QUOTE]
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