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What are the Roles now?
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<blockquote data-quote="Nergal Pendragon" data-source="post: 6511863" data-attributes="member: 6777649"><p>They're not defender spells to you because you've never used them that way.</p><p></p><p>And please excuse me for this, but your last question is one that brings up something I have to discuss about the mindsets encourage by 4E.</p><p></p><p>4E's role designations can encourage the mindset that Item X must be used for Role Y. Which, realistically, is pretty much limited to just 4E from what I've seen. You would be surprised how often I've seen people use Prestidigation as a form of crowd control. Or used Create Water to deal damage. Or used Ghost Sound and creative positioning of siege weaponry to turn a gelatinous cube into catapult ammunition.</p><p></p><p>Now, this isn't a fault of the system itself; 4E didn't actually operate under "Item X must by used for Role Y" and you can scour this thread for a vast number of posts from 4E players that back that. The issue, and which I've said before is the biggest weakness of 4E and probably why so many people couldn't stomach it, is the presentation. The way the information is presented changes how a person processes that information and the mindset they adopt when making decisions and classifications based on it.</p><p></p><p>For example, I could point out that dihydrogen monoxide is a combination of rocket fuel and one of the most potent oxidizers known to humanity, that one component of it is a known neurotoxin, that it kills thousands every year, that one type of it is a dwindling commodity that people are willing to kill over, and that anyone who takes the chemical suffers fatal withdrawal symptoms if denied it; despite sounding like a highly-explosive super-addictive poison, it's still just water. My presentation of it doesn't change any actual facts about it, but how I presented it changes the perception of it (and, yes, there are people seriously calling for the ban of dihydrogen monoxide because of presentations just like the one I just did).</p><p></p><p>Now, to answer your question: Arcane Lock can be used in a defender role by using it on a door that is between you and an enemy. Most of the time, they're going to have to bash that door down to get to you. Do it on several doors between you and them and you might actually have enough time to do a long rest before they get to you (depends on what the doors are made of, of course). Speaking as a DM who's been on the receiving end of that tactic, it can be an amazingly effective way to hold a position for a period of time.</p><p></p><p></p><p></p><p>Because if they're stabbing someone in the back and they're <em>not</em> on the front line, you just lost your wizard or cleric to betrayal.</p></blockquote><p></p>
[QUOTE="Nergal Pendragon, post: 6511863, member: 6777649"] They're not defender spells to you because you've never used them that way. And please excuse me for this, but your last question is one that brings up something I have to discuss about the mindsets encourage by 4E. 4E's role designations can encourage the mindset that Item X must be used for Role Y. Which, realistically, is pretty much limited to just 4E from what I've seen. You would be surprised how often I've seen people use Prestidigation as a form of crowd control. Or used Create Water to deal damage. Or used Ghost Sound and creative positioning of siege weaponry to turn a gelatinous cube into catapult ammunition. Now, this isn't a fault of the system itself; 4E didn't actually operate under "Item X must by used for Role Y" and you can scour this thread for a vast number of posts from 4E players that back that. The issue, and which I've said before is the biggest weakness of 4E and probably why so many people couldn't stomach it, is the presentation. The way the information is presented changes how a person processes that information and the mindset they adopt when making decisions and classifications based on it. For example, I could point out that dihydrogen monoxide is a combination of rocket fuel and one of the most potent oxidizers known to humanity, that one component of it is a known neurotoxin, that it kills thousands every year, that one type of it is a dwindling commodity that people are willing to kill over, and that anyone who takes the chemical suffers fatal withdrawal symptoms if denied it; despite sounding like a highly-explosive super-addictive poison, it's still just water. My presentation of it doesn't change any actual facts about it, but how I presented it changes the perception of it (and, yes, there are people seriously calling for the ban of dihydrogen monoxide because of presentations just like the one I just did). Now, to answer your question: Arcane Lock can be used in a defender role by using it on a door that is between you and an enemy. Most of the time, they're going to have to bash that door down to get to you. Do it on several doors between you and them and you might actually have enough time to do a long rest before they get to you (depends on what the doors are made of, of course). Speaking as a DM who's been on the receiving end of that tactic, it can be an amazingly effective way to hold a position for a period of time. Because if they're stabbing someone in the back and they're [i]not[/i] on the front line, you just lost your wizard or cleric to betrayal. [/QUOTE]
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