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<blockquote data-quote="Nergal Pendragon" data-source="post: 6512552" data-attributes="member: 6777649"><p>Okay, here is where I make bounded accuracy cry.</p><p></p><p>Magic items for fighter build:</p><p>+3 Full Plate (18 base, 21 total)</p><p>+3 Shield (+2 base, +5 total)</p><p>Total armor: 26</p><p></p><p>Spells, Stats, and Magic Items for Wizard Build:</p><p>Mage Armor (13 base)</p><p>Dex of 20 (+5 AC)</p><p>Shield (+5 DC)</p><p>Bracers of Defense (+2 AC)</p><p>Total AC: 25</p><p></p><p>Note the Bracers of Defense were a surprise item; I didn't expect to find they could apply to the wizard. But, they can.</p><p></p><p>Magic items that both can use:</p><p>Cloak of Protection (+1 AC)</p><p>Defender Sword (special ability set entirely to AC) (+3 to AC)</p><p>Ioun Stone of Protection (+1 AC)</p><p>Ring of Protection (+1 AC)</p><p>Rod of Alertness (Protective Aura) (+1 AC)</p><p>Total AC: +7</p><p></p><p>Final results:</p><p>Fighter AC 33</p><p>Wizard AC 32</p><p></p><p>Note I only grabbed one of each magic item; they could easily double-up on rings to get 1 more point of AC each. Note I was ignoring attunement during this; the Bracers of Defense, Cloak of Protection, Defender, Ioun Stone, and Ring of Protection require attunement (they don't have to be holding the rod to benefit from it). If we were to adjust it by obeying those rules and taking the highest AC items, these end up the final results:</p><p></p><p>Fighter AC 31</p><p>Wizard AC 29</p><p></p><p>The reason why I ignored attunement for my initial results was that, thanks to attunement rules, the old edition idea of stacking loads of magic items isn't as easily possible; someone who wants to play that way would have to houserule attunement out of the picture. Plus, to be honest, I just wanted to see how insane I could make it.</p><p></p><p>But even with attunement in the picture, you still have a couple of characters who can flat-out ignore any non-20 result of most of the Monster Manual.</p><p></p><p>Overall, I am going to have to say that giving out not even half the magic items that a character could have in previous editions will very easily break bounded accuracy. This edition, mechanically, does not seem designed at base to be able to function under such conditions.</p><p></p><p>So, very much, yes. Giving out a lot of magic items breaks bounded accuracy.</p></blockquote><p></p>
[QUOTE="Nergal Pendragon, post: 6512552, member: 6777649"] Okay, here is where I make bounded accuracy cry. Magic items for fighter build: +3 Full Plate (18 base, 21 total) +3 Shield (+2 base, +5 total) Total armor: 26 Spells, Stats, and Magic Items for Wizard Build: Mage Armor (13 base) Dex of 20 (+5 AC) Shield (+5 DC) Bracers of Defense (+2 AC) Total AC: 25 Note the Bracers of Defense were a surprise item; I didn't expect to find they could apply to the wizard. But, they can. Magic items that both can use: Cloak of Protection (+1 AC) Defender Sword (special ability set entirely to AC) (+3 to AC) Ioun Stone of Protection (+1 AC) Ring of Protection (+1 AC) Rod of Alertness (Protective Aura) (+1 AC) Total AC: +7 Final results: Fighter AC 33 Wizard AC 32 Note I only grabbed one of each magic item; they could easily double-up on rings to get 1 more point of AC each. Note I was ignoring attunement during this; the Bracers of Defense, Cloak of Protection, Defender, Ioun Stone, and Ring of Protection require attunement (they don't have to be holding the rod to benefit from it). If we were to adjust it by obeying those rules and taking the highest AC items, these end up the final results: Fighter AC 31 Wizard AC 29 The reason why I ignored attunement for my initial results was that, thanks to attunement rules, the old edition idea of stacking loads of magic items isn't as easily possible; someone who wants to play that way would have to houserule attunement out of the picture. Plus, to be honest, I just wanted to see how insane I could make it. But even with attunement in the picture, you still have a couple of characters who can flat-out ignore any non-20 result of most of the Monster Manual. Overall, I am going to have to say that giving out not even half the magic items that a character could have in previous editions will very easily break bounded accuracy. This edition, mechanically, does not seem designed at base to be able to function under such conditions. So, very much, yes. Giving out a lot of magic items breaks bounded accuracy. [/QUOTE]
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