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What are the Roles now?
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<blockquote data-quote="SirAntoine" data-source="post: 6513062" data-attributes="member: 6731904"><p>They speak to how the desired effects are achieved, and they are "things" which are obviously what characters can do rather than "roles" which can come across like telling players what to do.</p><p></p><p>I actually hoped they would be clearer. I felt there would still be some learning required, but less than the existing terms. Their descriptions in the book could explain them easily.</p><p></p><p>"Cover" is like in the movies when someone says during a gunbattle, "cover me", before they do something. This is making the enemy pay attention to you and/or duck for cover themselves, instead of the person you're trying to protect.</p><p></p><p>"Controller" doesn't mention magic, or explain by itself what you mean. I think calling it unstoppable magic would make a person curious, and they could be told right away the scope of magic involved. For someone totally new to fantasy role playing, it also helps to distinguish magic in the game from pulling a rabbit out of a hat or the kind of subtle magic Gandalf used in <u>The Lord of the Rings</u>. If a spell can truly control, it can't be stopped generally speaking (without some counter in the game).</p><p></p><p>"Leader" as force multiplier is escoteric outside the military. I used the term because Pemerton used it to explain what leader meant in 4e, and why it was designed that way. That description is too much for the casual reader, so you're right about this one. I should have changed it to something else, but I wanted to connect these ideas to the earlier writings. "Instantaneous re-conditioning" is the most accurate term, distinguished between magical healing and martial prowess. That's a mouthful, but again the reader should be curious and it sounds like something that would be useful in a battle.</p><p></p><p>Striker is intuitive in general, but since you're talking about a specific, more narrow set of activities, it doesn't really fit well. Pemerton made another good point that was similar. Since both the defender and striker "defend and strike", they're two different versions of the same set of things. The defender draws attention by attacking, so the striker would, too. The light cover characters can be faster and more mobile or less "sticky", and the heavy cover characters can keep up the attack for longer. I would take it much farther, but this is changing people's expectations enough.</p><p></p><p>As much as I could, I wrote this for people who enjoy using the 4e roles, with their particular philosophy and focus.</p></blockquote><p></p>
[QUOTE="SirAntoine, post: 6513062, member: 6731904"] They speak to how the desired effects are achieved, and they are "things" which are obviously what characters can do rather than "roles" which can come across like telling players what to do. I actually hoped they would be clearer. I felt there would still be some learning required, but less than the existing terms. Their descriptions in the book could explain them easily. "Cover" is like in the movies when someone says during a gunbattle, "cover me", before they do something. This is making the enemy pay attention to you and/or duck for cover themselves, instead of the person you're trying to protect. "Controller" doesn't mention magic, or explain by itself what you mean. I think calling it unstoppable magic would make a person curious, and they could be told right away the scope of magic involved. For someone totally new to fantasy role playing, it also helps to distinguish magic in the game from pulling a rabbit out of a hat or the kind of subtle magic Gandalf used in [U]The Lord of the Rings[/U]. If a spell can truly control, it can't be stopped generally speaking (without some counter in the game). "Leader" as force multiplier is escoteric outside the military. I used the term because Pemerton used it to explain what leader meant in 4e, and why it was designed that way. That description is too much for the casual reader, so you're right about this one. I should have changed it to something else, but I wanted to connect these ideas to the earlier writings. "Instantaneous re-conditioning" is the most accurate term, distinguished between magical healing and martial prowess. That's a mouthful, but again the reader should be curious and it sounds like something that would be useful in a battle. Striker is intuitive in general, but since you're talking about a specific, more narrow set of activities, it doesn't really fit well. Pemerton made another good point that was similar. Since both the defender and striker "defend and strike", they're two different versions of the same set of things. The defender draws attention by attacking, so the striker would, too. The light cover characters can be faster and more mobile or less "sticky", and the heavy cover characters can keep up the attack for longer. I would take it much farther, but this is changing people's expectations enough. As much as I could, I wrote this for people who enjoy using the 4e roles, with their particular philosophy and focus. [/QUOTE]
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