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*Dungeons & Dragons
What are the Roles now?
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<blockquote data-quote="Imaro" data-source="post: 6513364" data-attributes="member: 48965"><p>You're correct I mixed up posts I apologize for that...</p><p></p><p></p><p></p><p>I think you are seriously underestimating bounded accuracy in this situation. I have been running a sandbox camapign as a test ru of 5e and have had PC's die on 3 occasion. Our rule (to stress test) was that when you dies you started a level behind the lowest in the party. The only concern I noticed in the lower levels was hit points and the disparity there... but as far as contributing to combat... None of the players felt like they couldn't contribute even when there was a 2 level difference... it was slightly harder for lower level characters to hit but only by 2 to 3 points at most. Now this is with some caveats... I was not using magical weapons or items of any kind as the setting is a low magic setting and we were using feats but no multi-classing.</p><p></p><p>As to you question about the ability scores... I answered that in a previous post, but I'll quickly reiterate... in the fighter section of the PHB it suggests you take Str or Dex as your primary... again as I and others have stated before what you need in so far as explanations about the class are in the actual class sections.</p><p></p><p></p><p></p><p>Because mechanical enforcement was at play in 4e... See my other post about the PHB1 fighter class and Dex.</p><p></p><p></p><p></p><p>No. I'm saying what I said originally everything you need description wise in 5e is pretty much under the class. Now if you can't be bothered to read the actual class section of a class you want to play I don't think roles will help either... just saying.</p><p></p><p></p><p></p><p>And I don't think the subclasses fit into specific roles... there is too much choice and variety in most if not all of them. They aren't forced mechanically towards a specific role for the most part...</p></blockquote><p></p>
[QUOTE="Imaro, post: 6513364, member: 48965"] You're correct I mixed up posts I apologize for that... I think you are seriously underestimating bounded accuracy in this situation. I have been running a sandbox camapign as a test ru of 5e and have had PC's die on 3 occasion. Our rule (to stress test) was that when you dies you started a level behind the lowest in the party. The only concern I noticed in the lower levels was hit points and the disparity there... but as far as contributing to combat... None of the players felt like they couldn't contribute even when there was a 2 level difference... it was slightly harder for lower level characters to hit but only by 2 to 3 points at most. Now this is with some caveats... I was not using magical weapons or items of any kind as the setting is a low magic setting and we were using feats but no multi-classing. As to you question about the ability scores... I answered that in a previous post, but I'll quickly reiterate... in the fighter section of the PHB it suggests you take Str or Dex as your primary... again as I and others have stated before what you need in so far as explanations about the class are in the actual class sections. Because mechanical enforcement was at play in 4e... See my other post about the PHB1 fighter class and Dex. No. I'm saying what I said originally everything you need description wise in 5e is pretty much under the class. Now if you can't be bothered to read the actual class section of a class you want to play I don't think roles will help either... just saying. And I don't think the subclasses fit into specific roles... there is too much choice and variety in most if not all of them. They aren't forced mechanically towards a specific role for the most part... [/QUOTE]
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