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What are the Roles now?
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<blockquote data-quote="GMforPowergamers" data-source="post: 6513944" data-attributes="member: 67338"><p>I would much prefer to have a warrior non caster be more complex... I don't think that is too weird...</p><p></p><p></p><p>I don't know how long you stuck around, but the first bunch of splats (Arcane power and Martal power) did make both much more interesting, but even out of the gate day 1 we were playing very interesting games...</p><p></p><p> </p><p>ok... so just to double check... you don't like 4e then...</p><p></p><p> um... that may be better for you, but I can make any mechanics match any fiction so that wont work for me...</p><p></p><p> yup... and since I want to do something that the system either can't, or atleast is hard to do, I find it restrictive...</p><p></p><p></p><p>I don't care what lable you put on it... just thinks that allow me to have mechanics that totally match what I want to do...</p><p></p><p> me myself... I probably if I have no mechanics to support a stunt I would most likely just say "Can I just skip this and say I did it"</p><p></p><p> so do the wizards players not role-play? do wizards having a list of mechanics that they can do harm there roleplaying? or is it only when I want a warrior to have such a list?</p><p></p><p></p><p> what about a "Make major change to enviorment" power that COULD be used to divert a river, or make a door in a wall, or collapse a tunnel, or what ever... </p><p></p><p>Imagin this... you have a PC fighter at 4th level... he is a +2 to str race, and put a 16 in that stat, and at 4th level increased to 20... You tell him an army of orcs are going to invade the town, his answer is "I lift a big rock and divert the river flooding the plain they are on" what do you say?</p></blockquote><p></p>
[QUOTE="GMforPowergamers, post: 6513944, member: 67338"] I would much prefer to have a warrior non caster be more complex... I don't think that is too weird... I don't know how long you stuck around, but the first bunch of splats (Arcane power and Martal power) did make both much more interesting, but even out of the gate day 1 we were playing very interesting games... ok... so just to double check... you don't like 4e then... um... that may be better for you, but I can make any mechanics match any fiction so that wont work for me... yup... and since I want to do something that the system either can't, or atleast is hard to do, I find it restrictive... I don't care what lable you put on it... just thinks that allow me to have mechanics that totally match what I want to do... me myself... I probably if I have no mechanics to support a stunt I would most likely just say "Can I just skip this and say I did it" so do the wizards players not role-play? do wizards having a list of mechanics that they can do harm there roleplaying? or is it only when I want a warrior to have such a list? what about a "Make major change to enviorment" power that COULD be used to divert a river, or make a door in a wall, or collapse a tunnel, or what ever... Imagin this... you have a PC fighter at 4th level... he is a +2 to str race, and put a 16 in that stat, and at 4th level increased to 20... You tell him an army of orcs are going to invade the town, his answer is "I lift a big rock and divert the river flooding the plain they are on" what do you say? [/QUOTE]
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