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What are the Roles now?
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<blockquote data-quote="FormerlyHemlock" data-source="post: 6514172" data-attributes="member: 6787650"><p>You're free to skip over any parts of the game you like. If I were your DM, I'd say, "Sure. Twenty centuries pass. You're now 100th level and have defeated every challenge. You rule the world. The end." and then start a new game elsewhere.</p><p></p><p>It's not a wizard vs. warrior thing, it's about using what you've got instead of expecting solutions to get handed to you on a platter by pure mechanics.</p><p></p><p></p><p> </p><p></p><p>"Make a major change to the environment" is implicit in having super strength. It doesn't need special rules, it's automatic when you have Str 5000 like Heracles does.</p><p></p><p>If someone with only Str 20 tries that, I'll say, "Think Odysseus here, not Hercules," exactly as I would if they said they were suplexing Ouroboros. D&D characters don't operate on a mythic scale. If you want to run at the speed of thought and throw mountains at your enemies you want a different game. (I will totally let you make a hole in the wall though.)</p><p></p><p>If I were the Str 20 guy facing down an army of orcs, I can launch a guerrilla campaign, look for help, challenge the orc leader to a duel for leadership of the army, or train the villagers in weapons. I can even try to dam up the river and flood the plain, although that will take real work and not just one rock. None of these things require special "powers" in the build, they're part of all characters already, at least in AD&D and 5E. (Can't speak for editions in between.)</p><p></p><p>YMMV. You run your game the way you like it.</p></blockquote><p></p>
[QUOTE="FormerlyHemlock, post: 6514172, member: 6787650"] You're free to skip over any parts of the game you like. If I were your DM, I'd say, "Sure. Twenty centuries pass. You're now 100th level and have defeated every challenge. You rule the world. The end." and then start a new game elsewhere. It's not a wizard vs. warrior thing, it's about using what you've got instead of expecting solutions to get handed to you on a platter by pure mechanics. "Make a major change to the environment" is implicit in having super strength. It doesn't need special rules, it's automatic when you have Str 5000 like Heracles does. If someone with only Str 20 tries that, I'll say, "Think Odysseus here, not Hercules," exactly as I would if they said they were suplexing Ouroboros. D&D characters don't operate on a mythic scale. If you want to run at the speed of thought and throw mountains at your enemies you want a different game. (I will totally let you make a hole in the wall though.) If I were the Str 20 guy facing down an army of orcs, I can launch a guerrilla campaign, look for help, challenge the orc leader to a duel for leadership of the army, or train the villagers in weapons. I can even try to dam up the river and flood the plain, although that will take real work and not just one rock. None of these things require special "powers" in the build, they're part of all characters already, at least in AD&D and 5E. (Can't speak for editions in between.) YMMV. You run your game the way you like it. [/QUOTE]
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