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<blockquote data-quote="FormerlyHemlock" data-source="post: 6515787" data-attributes="member: 6787650"><p>Standard outdoor visibility in 5E is 2 miles, 1 mile when it's raining. (DMG page 243.) It should be a rare campaign that <em>doesn't</em> have some long-range encounters. What are you going to do, spend all day underground? (Drow are great for such campaigns because the sunlight thing is no longer a drawback.)</p><p></p><p>Long-range archery duels happen when one side or the other makes it happen. This can be the adventurers, if they have someone scouting ahead, or it can be the monsters, if they set up a fortified guardpost. (Hobgoblins are smart enough to do this.) Of course, if one or more PCs takes Sharpshooter/Spell Sniper, those duels go back to being <em>short</em> archery duels. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":-)" title="Smile :-)" data-smilie="1"data-shortname=":-)" /></p><p></p><p><strong>Edit: </strong>BTW, artillery-style magic (except Meteor Swarm) is useless at long-range, which is one of the best reasons to fight at long-range. Dragonfire, fear auras, vampire charm, etc., are all useless at 100 meters.</p><p></p><p>A standard tactic would be to scout ahead with a Shadow Monk, who breaks contact when an enemy is spotted (unless it's a lone enemy he can take by himself, from surprise) and then doubles back to where the party is waiting in a long corridor or large room behind piled furniture. Anyone who follows the monk back will run right into a face full of arrows. If they're smart they will take it slow and probe for an alternate, uncovered route. Voila! Long encounter. If it's just a dumb ooze or something this obviously won't happen, but I like Donald Vadderung's perspective: I have never found having too many advantages to be any particular burden. (<strong>Note:</strong> my players don't fight this smart, and so far they have survived anyway, but that's partly because they haven't fought anything intelligent recently. They've <em>faced </em>intelligent monsters, but have avoided confrontation instead of fighting them.)</p><p></p><p>TLDR; if you're waiting for the enemy to magically appear at your ideal engagement range, you're doing it wrong. And if all your fights are short, your enemies are too weak.</p></blockquote><p></p>
[QUOTE="FormerlyHemlock, post: 6515787, member: 6787650"] Standard outdoor visibility in 5E is 2 miles, 1 mile when it's raining. (DMG page 243.) It should be a rare campaign that [I]doesn't[/I] have some long-range encounters. What are you going to do, spend all day underground? (Drow are great for such campaigns because the sunlight thing is no longer a drawback.) Long-range archery duels happen when one side or the other makes it happen. This can be the adventurers, if they have someone scouting ahead, or it can be the monsters, if they set up a fortified guardpost. (Hobgoblins are smart enough to do this.) Of course, if one or more PCs takes Sharpshooter/Spell Sniper, those duels go back to being [I]short[/I] archery duels. :-) [B]Edit: [/B]BTW, artillery-style magic (except Meteor Swarm) is useless at long-range, which is one of the best reasons to fight at long-range. Dragonfire, fear auras, vampire charm, etc., are all useless at 100 meters. A standard tactic would be to scout ahead with a Shadow Monk, who breaks contact when an enemy is spotted (unless it's a lone enemy he can take by himself, from surprise) and then doubles back to where the party is waiting in a long corridor or large room behind piled furniture. Anyone who follows the monk back will run right into a face full of arrows. If they're smart they will take it slow and probe for an alternate, uncovered route. Voila! Long encounter. If it's just a dumb ooze or something this obviously won't happen, but I like Donald Vadderung's perspective: I have never found having too many advantages to be any particular burden. ([B]Note:[/B] my players don't fight this smart, and so far they have survived anyway, but that's partly because they haven't fought anything intelligent recently. They've [I]faced [/I]intelligent monsters, but have avoided confrontation instead of fighting them.) TLDR; if you're waiting for the enemy to magically appear at your ideal engagement range, you're doing it wrong. And if all your fights are short, your enemies are too weak. [/QUOTE]
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