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What are the Roles now?
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<blockquote data-quote="Iosue" data-source="post: 6515800" data-attributes="member: 6680772"><p>I disagree with a number of points here. The first being, bows and hurled missiles could be made to use STR bonus for damage (basically accounting for the "bow that only a Strong Hero can string and draw" type of trope), but issues of cost and availability are left to the DM, so let's set that aside for now, and look at our simple fighter with a DEX 10. As I noted above, his raw to-hit numbers quickly outstrip a Thief or Assassin's DEX-enhanced to-hit. More importantly, the only ranged weapons allowed to other classes are the dart (everybody), the sling (druids and thieves), crossbows (monks), and thrown daggers (everybody but clerics) and hand-axes (monks again). Only the Fighter and the Assassin have access to bows, and the fighter's to-hit rapidly outpaces even a DEX 18 assassin's. Nor does a Fighter especially miss out by not pumping DEX, since the fighter's getting at best a mere +2 to-hit bonus with high-end Exceptional Strength. And while a bow does only 1d6 damage with no damage bonus (not even for the DEX 18 Assassin, since in AD&D Dex didn't provide a damage bonus), it has a fire rate of 2 per round. So ranged combat is not really a step down from fighters' melee shenanigans.</p><p></p><p>Basically, in AD&D the only class that conceivably beats the fighter at ranged combat is the magic-user. But that's only because magic-users are <em>artillery</em>, immobile glass cannons with a slow ROF and limited ammo.</p></blockquote><p></p>
[QUOTE="Iosue, post: 6515800, member: 6680772"] I disagree with a number of points here. The first being, bows and hurled missiles could be made to use STR bonus for damage (basically accounting for the "bow that only a Strong Hero can string and draw" type of trope), but issues of cost and availability are left to the DM, so let's set that aside for now, and look at our simple fighter with a DEX 10. As I noted above, his raw to-hit numbers quickly outstrip a Thief or Assassin's DEX-enhanced to-hit. More importantly, the only ranged weapons allowed to other classes are the dart (everybody), the sling (druids and thieves), crossbows (monks), and thrown daggers (everybody but clerics) and hand-axes (monks again). Only the Fighter and the Assassin have access to bows, and the fighter's to-hit rapidly outpaces even a DEX 18 assassin's. Nor does a Fighter especially miss out by not pumping DEX, since the fighter's getting at best a mere +2 to-hit bonus with high-end Exceptional Strength. And while a bow does only 1d6 damage with no damage bonus (not even for the DEX 18 Assassin, since in AD&D Dex didn't provide a damage bonus), it has a fire rate of 2 per round. So ranged combat is not really a step down from fighters' melee shenanigans. Basically, in AD&D the only class that conceivably beats the fighter at ranged combat is the magic-user. But that's only because magic-users are [I]artillery[/I], immobile glass cannons with a slow ROF and limited ammo. [/QUOTE]
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