Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
What are the Roles now?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="pemerton" data-source="post: 6518215" data-attributes="member: 42582"><p>The post to which I replied stated the following:</p><p></p><p></p><p>I then gave some instances of cases in which I, or players whom I GM, have powers that their characters do not and cannot have - namely, the power to dictate religious truths which, in D&D, include truths about the disposition of certain divine beings.</p><p></p><p>Perhaps that wasn't the sort of power that you had in mind, but given that you seemed to be intending a general attack upon the compatibility of player authorship with immersion in character, I'm not sure how I was meant to know that.</p><p></p><p>Given that these are the sorts of examples that [MENTION=87792]Neonchameleon[/MENTION] gave, they are precisely the point. And the use of the word "knowledge" causes needless confusion.</p><p></p><p>In the fiction, the PC knows the tenets of his/her religion. But at the table there typically is nothing to know - the gameworld is a fiction, with no real existence, and the bulk of things that are true within that fiction obtain that status by being authored. So when a player wants to "know" what it is that his/her PC knows, s/he can't just introspect - s/he has to <em>make stuff up</em>. Which is player authorship - a player authoring material that becomes part of the shared fictional content.</p><p></p><p>The question of GM veto is also orthogonal. Nearly all RPGs that permit extensive player authorship also preserve GM veto. This is because, in anything like a traditional RPG, it is the GM who has overall custody of the gameworld and its backstory, and is responsible for making the whole thing fit into a coherent whole.</p><p></p><p>For the best discussion I know of this responsibility, and the relevant considerations on how it can be discharged, I recommend Luke Crane's <em>Adventure Burner</em>. (I think it is more insightful that FATE Core, or than anything I've read from Robin Laws.)</p><p></p><p>This is a new claim - about solving problems.</p><p></p><p>Take literally, it is always true that a player solves problems in ways that his/her PC could not - for instance, the player solves the problem by rolling dice and talking to people, whereas typically for the PC this would be ineffective.</p><p></p><p>If you mean that a player using mechanics that don't correspond to things his/her PC is doing in the fiction must break immersion in character, then I know this to be false too. And I know it to be false even if the mechanics in question are player authorship mechanics, because I have seen players use player authorship mechanics as part of action resolution without losing immersion in character. There is no simple connection between the psychological state of immersion, and the psychological process of using RPG mechanics.</p></blockquote><p></p>
[QUOTE="pemerton, post: 6518215, member: 42582"] The post to which I replied stated the following: I then gave some instances of cases in which I, or players whom I GM, have powers that their characters do not and cannot have - namely, the power to dictate religious truths which, in D&D, include truths about the disposition of certain divine beings. Perhaps that wasn't the sort of power that you had in mind, but given that you seemed to be intending a general attack upon the compatibility of player authorship with immersion in character, I'm not sure how I was meant to know that. Given that these are the sorts of examples that [MENTION=87792]Neonchameleon[/MENTION] gave, they are precisely the point. And the use of the word "knowledge" causes needless confusion. In the fiction, the PC knows the tenets of his/her religion. But at the table there typically is nothing to know - the gameworld is a fiction, with no real existence, and the bulk of things that are true within that fiction obtain that status by being authored. So when a player wants to "know" what it is that his/her PC knows, s/he can't just introspect - s/he has to [I]make stuff up[/I]. Which is player authorship - a player authoring material that becomes part of the shared fictional content. The question of GM veto is also orthogonal. Nearly all RPGs that permit extensive player authorship also preserve GM veto. This is because, in anything like a traditional RPG, it is the GM who has overall custody of the gameworld and its backstory, and is responsible for making the whole thing fit into a coherent whole. For the best discussion I know of this responsibility, and the relevant considerations on how it can be discharged, I recommend Luke Crane's [I]Adventure Burner[/I]. (I think it is more insightful that FATE Core, or than anything I've read from Robin Laws.) This is a new claim - about solving problems. Take literally, it is always true that a player solves problems in ways that his/her PC could not - for instance, the player solves the problem by rolling dice and talking to people, whereas typically for the PC this would be ineffective. If you mean that a player using mechanics that don't correspond to things his/her PC is doing in the fiction must break immersion in character, then I know this to be false too. And I know it to be false even if the mechanics in question are player authorship mechanics, because I have seen players use player authorship mechanics as part of action resolution without losing immersion in character. There is no simple connection between the psychological state of immersion, and the psychological process of using RPG mechanics. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
What are the Roles now?
Top