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*Dungeons & Dragons
What are the Roles now?
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<blockquote data-quote="BryonD" data-source="post: 6519026" data-attributes="member: 957"><p>First "Attack"? This from the guy who assured me how much he would dislike being in my game (in a post in which you also specified that you didn't know much about my game, no-less)? And your buddy (who also recently pretty much the same thing) hits me with the wet streets cause rain logic of I like roughly 4 days for healing NOT because that works for me but instead because I choose to dislike 4E and the go back a decide my tastes solely to support this arbitrary and otherwise baseless lack of enjoyment of 4E. And yet you had no issue with it. But I'm on the attack because I'm insisting that A is A?</p><p></p><p>That said: in the same post you have quoted I also said: This is a much more soft narrative construct unlike the prior conversations I've engaged which were very specific to defining the physical world.</p><p></p><p>Read more: <a href="http://www.enworld.org/forum/showthread.php?408712-What-are-the-Roles-now/page82#ixzz3QobhAmw4" target="_blank">http://www.enworld.org/forum/showthread.php?408712-What-are-the-Roles-now/page82#ixzz3QobhAmw4</a></p><p></p><p>So you are now simply cherry-picking quotes of of context.</p><p></p><p></p><p>Again, you demonstrate this recurring 4E vocal fanbase tendency to describe how you experience the game and build your argument on the presumption that this is the one and only way that any other person or group could ever experience it.</p><p>As an object example the idea of a player running a religious character adding to the background of their religion is very much cool and encouraged. But within the context of this conversation it is critical to keep in mind that much about that religion is already known. The new information must have some reasonable fit with the established narrative and, once accepted, is part of the story for future events and even campaigns. You present this concept as if there is a blank slate at the start of every session. </p><p></p><p></p><p>It is not remotely orthogonal. It is centralto the point that I have repeatedly made. The fact that you see it this way just goes back to your insistence on forcing your experiences and preconceived ideas of the one true way upon other people's opinions and tastes.</p><p></p><p></p><p>And yet again, you just wildly miss the point.</p><p></p><p>You repeatedly reject the claim that you restrict players to things their characters can do. I state that a great deal of fun comes expressly from doing this. I use the word "immersion" as a way to express this point. You may very well be HIGHLY immersed in what you are doing. But you are not immersed in doing THIS THING while you are actively rejecting THIS THING. I don't care what label you accept or reject for THIS THING.</p><p></p><p>In the end, you are not engaging in conversation. You keep going back to your one true wayism and skewing my and other arguments through that misleading filter. The you go quote Chapter 7 verse 14 from some Dave Arneson letter to his niece and act like this pseudo-academic reference provides authority to your proclamations. </p><p></p><p>You don't have to give a flip about my game. But if you want to understand the marketplace and why some things are popular are some thing much less-so, and maybe even use that knowledge to increase the acceptance of things you like, then you need to start with opening your mind. Or not. But if every reply to you requires more text removing your false filters from my experience before I can even start trying to share how I get joy from the game, then you are not going to make any overall progress. Which is, of course, completely your choice.</p></blockquote><p></p>
[QUOTE="BryonD, post: 6519026, member: 957"] First "Attack"? This from the guy who assured me how much he would dislike being in my game (in a post in which you also specified that you didn't know much about my game, no-less)? And your buddy (who also recently pretty much the same thing) hits me with the wet streets cause rain logic of I like roughly 4 days for healing NOT because that works for me but instead because I choose to dislike 4E and the go back a decide my tastes solely to support this arbitrary and otherwise baseless lack of enjoyment of 4E. And yet you had no issue with it. But I'm on the attack because I'm insisting that A is A? That said: in the same post you have quoted I also said: This is a much more soft narrative construct unlike the prior conversations I've engaged which were very specific to defining the physical world. Read more: [url]http://www.enworld.org/forum/showthread.php?408712-What-are-the-Roles-now/page82#ixzz3QobhAmw4[/url] So you are now simply cherry-picking quotes of of context. Again, you demonstrate this recurring 4E vocal fanbase tendency to describe how you experience the game and build your argument on the presumption that this is the one and only way that any other person or group could ever experience it. As an object example the idea of a player running a religious character adding to the background of their religion is very much cool and encouraged. But within the context of this conversation it is critical to keep in mind that much about that religion is already known. The new information must have some reasonable fit with the established narrative and, once accepted, is part of the story for future events and even campaigns. You present this concept as if there is a blank slate at the start of every session. It is not remotely orthogonal. It is centralto the point that I have repeatedly made. The fact that you see it this way just goes back to your insistence on forcing your experiences and preconceived ideas of the one true way upon other people's opinions and tastes. And yet again, you just wildly miss the point. You repeatedly reject the claim that you restrict players to things their characters can do. I state that a great deal of fun comes expressly from doing this. I use the word "immersion" as a way to express this point. You may very well be HIGHLY immersed in what you are doing. But you are not immersed in doing THIS THING while you are actively rejecting THIS THING. I don't care what label you accept or reject for THIS THING. In the end, you are not engaging in conversation. You keep going back to your one true wayism and skewing my and other arguments through that misleading filter. The you go quote Chapter 7 verse 14 from some Dave Arneson letter to his niece and act like this pseudo-academic reference provides authority to your proclamations. You don't have to give a flip about my game. But if you want to understand the marketplace and why some things are popular are some thing much less-so, and maybe even use that knowledge to increase the acceptance of things you like, then you need to start with opening your mind. Or not. But if every reply to you requires more text removing your false filters from my experience before I can even start trying to share how I get joy from the game, then you are not going to make any overall progress. Which is, of course, completely your choice. [/QUOTE]
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