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<blockquote data-quote="Ratskinner" data-source="post: 6520694" data-attributes="member: 6688937"><p>I have two responses:</p><p></p><p>A) This would make them no different from faithful people IRL. (after all, they can't <u>all</u> be right.) That is, in a D&D style gameworld, things happen...weird things that aren't mundane like people turning into frogs. However (in games like D&D) these supernatural events and powers have durations, etc. that end up functioning like a kind of physics (even if a poor one).* Your character's assertion isn't even comparable to a Priestess of the Goddess of Momentum praising her for the bowling ball making it to the end of the lane. Why did the Baleful Polymorph end?-because effects like Baleful Polymorph do that.**</p><p></p><p>B)...except that there <em>are</em> (or can be) mechanics (bonuses, etc.) that <em>do</em> (or can) reflect a deity's intervention. So if we know that the Priests of the Goddess of Momentum are immune to immobilizing effects...then a PC can legitimately give her credit for that. The same for spellcasting abilities, etc. </p><p></p><p></p><p>*There are other games and mechanics, even some within D&D, for which this is not the case or at least not necessarily so, as the character's experiences would not correspond 1-to-1 with the operation of the mechanics. </p><p></p><p>**And I apologize for skirting the community guidelines.</p><p></p><p>EDIT:</p><p>Also, are characters in your game never <u>wrong</u> when they make assertions outloud? I mean, this reminds me of folks in various fandoms taking quotes from characters as gospel truth....forgetting that characters can be mistaken. So one character asserts "the Raven Queen did it" and is automatically presumed to be speaking the truth, what if another character asserts "I am invulnerable!" is he not automatically afforded the same consideration or do faithful characters receive some special benefit for declaring things in fiction?</p><p></p><p>ADDITIONAL EDIT:</p><p>D&D is, I think, solidly in the Conan camp. Its earlier incarnations are all about tomb-robbing murderhobos and nihilistic meaningless death due to a failed save, etc. Making D&D more romantic or Tolkienesque, I believe, requires heavy-handed DM intervention in the mechanical operation of the game....thus all the railroading in the old days. However, it occurs to me that this shouldn't bother players looking for that experience, because, after all, they are looking for a world where some personal divinity <em>is </em>actually looking out for them. In this case its just the DM.</p></blockquote><p></p>
[QUOTE="Ratskinner, post: 6520694, member: 6688937"] I have two responses: A) This would make them no different from faithful people IRL. (after all, they can't [U]all[/U] be right.) That is, in a D&D style gameworld, things happen...weird things that aren't mundane like people turning into frogs. However (in games like D&D) these supernatural events and powers have durations, etc. that end up functioning like a kind of physics (even if a poor one).* Your character's assertion isn't even comparable to a Priestess of the Goddess of Momentum praising her for the bowling ball making it to the end of the lane. Why did the Baleful Polymorph end?-because effects like Baleful Polymorph do that.** B)...except that there [I]are[/I] (or can be) mechanics (bonuses, etc.) that [I]do[/I] (or can) reflect a deity's intervention. So if we know that the Priests of the Goddess of Momentum are immune to immobilizing effects...then a PC can legitimately give her credit for that. The same for spellcasting abilities, etc. *There are other games and mechanics, even some within D&D, for which this is not the case or at least not necessarily so, as the character's experiences would not correspond 1-to-1 with the operation of the mechanics. **And I apologize for skirting the community guidelines. EDIT: Also, are characters in your game never [U]wrong[/U] when they make assertions outloud? I mean, this reminds me of folks in various fandoms taking quotes from characters as gospel truth....forgetting that characters can be mistaken. So one character asserts "the Raven Queen did it" and is automatically presumed to be speaking the truth, what if another character asserts "I am invulnerable!" is he not automatically afforded the same consideration or do faithful characters receive some special benefit for declaring things in fiction? ADDITIONAL EDIT: D&D is, I think, solidly in the Conan camp. Its earlier incarnations are all about tomb-robbing murderhobos and nihilistic meaningless death due to a failed save, etc. Making D&D more romantic or Tolkienesque, I believe, requires heavy-handed DM intervention in the mechanical operation of the game....thus all the railroading in the old days. However, it occurs to me that this shouldn't bother players looking for that experience, because, after all, they are looking for a world where some personal divinity [I]is [/I]actually looking out for them. In this case its just the DM. [/QUOTE]
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