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What are the Roles now?
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<blockquote data-quote="LostSoul" data-source="post: 6520738" data-attributes="member: 386"><p>That's my experience as well, though [MENTION=42582]pemerton[/MENTION] probably handles things differently.</p><p></p><p></p><p></p><p>I agree. What happens when the PC fails the save? That could get interesting if handled properly. </p><p></p><p>I think the Rogue's player - in 4E at least - would be more likely to author something about how quick he is, or a slippery mind, or whatever, basically keying the content off of the class's power source. Maybe if he was planning to multi-class into Cleric or somehow take Religion as a skill that would be a nice way to introduce/foreshadow the change to the character.</p><p></p><p>As for declaring divine intervention all the time - I think this is one of those things where you put expectations on players to be interesting. I knew a guy who always played red-headed "bimbos" as his PC; it got old fast and I stopped playing with him. I think that, when you give players the chance to author content as part of the game, the rest of the group is going to judge the other players on the content they add. Not that this is big news or anything; players do this about DMs all the time, just pointing it out.</p><p></p><p></p><p></p><p>I'm not sure I'm following you here. I took what you wrote to mean that the PC could only claim divine intervention if the PC had a bonus from a spell like Aid or Bless (or some other mechanic that explicitly spelled it out).</p><p></p><p></p><p></p><p>The cleric (or whoever casts Commune) actually talks to the god. Looking at the 5e Divine Intervention power, the god would help out in whatever way they could (given that they're limited in power), in a manner that aligned with their worldview. Or I could decide that Divine Intervention is just the cleric fooling him or herself into thinking the god or goddess is granting the cleric's aid, but it's really coming from the cleric's faith. (Probably the former because that seems more interesting.)</p></blockquote><p></p>
[QUOTE="LostSoul, post: 6520738, member: 386"] That's my experience as well, though [MENTION=42582]pemerton[/MENTION] probably handles things differently. I agree. What happens when the PC fails the save? That could get interesting if handled properly. I think the Rogue's player - in 4E at least - would be more likely to author something about how quick he is, or a slippery mind, or whatever, basically keying the content off of the class's power source. Maybe if he was planning to multi-class into Cleric or somehow take Religion as a skill that would be a nice way to introduce/foreshadow the change to the character. As for declaring divine intervention all the time - I think this is one of those things where you put expectations on players to be interesting. I knew a guy who always played red-headed "bimbos" as his PC; it got old fast and I stopped playing with him. I think that, when you give players the chance to author content as part of the game, the rest of the group is going to judge the other players on the content they add. Not that this is big news or anything; players do this about DMs all the time, just pointing it out. I'm not sure I'm following you here. I took what you wrote to mean that the PC could only claim divine intervention if the PC had a bonus from a spell like Aid or Bless (or some other mechanic that explicitly spelled it out). The cleric (or whoever casts Commune) actually talks to the god. Looking at the 5e Divine Intervention power, the god would help out in whatever way they could (given that they're limited in power), in a manner that aligned with their worldview. Or I could decide that Divine Intervention is just the cleric fooling him or herself into thinking the god or goddess is granting the cleric's aid, but it's really coming from the cleric's faith. (Probably the former because that seems more interesting.) [/QUOTE]
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