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<blockquote data-quote="Janx" data-source="post: 6528403" data-attributes="member: 8835"><p>yes. I may or may not expect that to mean "we all do well in combat", as some editions that varies, but by the end of the night of varied encounters, we all should have had fun and we all should have been needed.</p><p></p><p>Per some other guy's comment, pre-4e, I wouldn't say Clerics and Wizards are the same as they "use Magic". Cleric spells tended to be healing-centric. Turning Undead and some other stuff were unique to them. Wizards had their bits of things they could do that clerics can't. The classes existed in different categories for that reason by my older view.</p><p></p><p>I also would assume that the GM built the adventure to match our party (1 of each class), to support that, and if we were all thieves, we'd be doing theives guild stuff, instead of playing at war as if we were fighters.</p><p></p><p>I would also assume that if the GM told us this was a "traditional" dungeon crawl, then it's back on the players to diversify their party to handle the diversity of problems we could expect.</p><p></p><p>I assume 5e works more or less the same. Now if y'all are telling me I have to talk like a WoW player and build my PC as a Striker or a Controller, than y'all are doing a good job of turning me off of 5e. The Class is as narrow as I'd like to define my character as I enjoy flexibility during a session to handle different aspects.</p></blockquote><p></p>
[QUOTE="Janx, post: 6528403, member: 8835"] yes. I may or may not expect that to mean "we all do well in combat", as some editions that varies, but by the end of the night of varied encounters, we all should have had fun and we all should have been needed. Per some other guy's comment, pre-4e, I wouldn't say Clerics and Wizards are the same as they "use Magic". Cleric spells tended to be healing-centric. Turning Undead and some other stuff were unique to them. Wizards had their bits of things they could do that clerics can't. The classes existed in different categories for that reason by my older view. I also would assume that the GM built the adventure to match our party (1 of each class), to support that, and if we were all thieves, we'd be doing theives guild stuff, instead of playing at war as if we were fighters. I would also assume that if the GM told us this was a "traditional" dungeon crawl, then it's back on the players to diversify their party to handle the diversity of problems we could expect. I assume 5e works more or less the same. Now if y'all are telling me I have to talk like a WoW player and build my PC as a Striker or a Controller, than y'all are doing a good job of turning me off of 5e. The Class is as narrow as I'd like to define my character as I enjoy flexibility during a session to handle different aspects. [/QUOTE]
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