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<blockquote data-quote="FormerlyHemlock" data-source="post: 6528787" data-attributes="member: 6787650"><p>Off the top of my head, here are the ways for a wizard to protect someone without using spell slots:</p><p></p><p>* They can cast Ray of Frost on an enemy to hamper its movement, allowing someone to stay out of range of a threat in combat.</p><p>* An Abjurer can use Arcane Ward to protect someone from damage, and then recharge it afterward using Alarm (no spell slot cost).</p><p>* Similarly, a Diviner can forewarn someone of danger (i.e. use Portent) to protect them against failed saves.</p><p>* A wizard can grapple the enemy to prevent them from moving into range of the protectee. (Helps if you're a Soldier wizard with Athetics proficiency. Also your familiar can Help you grapple him.) That helps protect someone during combat.</p><p>* Also during combat, a wizard can stand in the way of a monster to prevent him from moving within range of someone (e.g. another wizard, or a wounded comrade) unless the monster Overbears him.</p><p>* He can also make opportunity attacks on monsters which try to move past him. Usually, damage-dealing doesn't really protect anyone but there are corner cases (stirges!) where an opportunity attack genuinely is likely to take out a threat before it can attack.</p><p>* They can cast Alarm on the entrance/exit which an anticipated threat is likely to use. That helps protect someone(s) during a period of extended waiting.</p><p></p><p>For the most part this is about the wizard using the basic capabilities common to all characters: HP, ability to occupy a square, access to skills, opportunity attack. He's probably only half as effective at these things as a fighter would be, but half isn't zero.</p><p></p><p>I hope you've enjoyed the illustration of how a wizard can protect others, when necessary, without blowing spell slots. Of course it's usually <em>quicker</em> to blow a spell slot, but you were the one who chose that extra requirement...</p></blockquote><p></p>
[QUOTE="FormerlyHemlock, post: 6528787, member: 6787650"] Off the top of my head, here are the ways for a wizard to protect someone without using spell slots: * They can cast Ray of Frost on an enemy to hamper its movement, allowing someone to stay out of range of a threat in combat. * An Abjurer can use Arcane Ward to protect someone from damage, and then recharge it afterward using Alarm (no spell slot cost). * Similarly, a Diviner can forewarn someone of danger (i.e. use Portent) to protect them against failed saves. * A wizard can grapple the enemy to prevent them from moving into range of the protectee. (Helps if you're a Soldier wizard with Athetics proficiency. Also your familiar can Help you grapple him.) That helps protect someone during combat. * Also during combat, a wizard can stand in the way of a monster to prevent him from moving within range of someone (e.g. another wizard, or a wounded comrade) unless the monster Overbears him. * He can also make opportunity attacks on monsters which try to move past him. Usually, damage-dealing doesn't really protect anyone but there are corner cases (stirges!) where an opportunity attack genuinely is likely to take out a threat before it can attack. * They can cast Alarm on the entrance/exit which an anticipated threat is likely to use. That helps protect someone(s) during a period of extended waiting. For the most part this is about the wizard using the basic capabilities common to all characters: HP, ability to occupy a square, access to skills, opportunity attack. He's probably only half as effective at these things as a fighter would be, but half isn't zero. I hope you've enjoyed the illustration of how a wizard can protect others, when necessary, without blowing spell slots. Of course it's usually [I]quicker[/I] to blow a spell slot, but you were the one who chose that extra requirement... [/QUOTE]
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