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*Dungeons & Dragons
What are the Roles now?
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<blockquote data-quote="pemerton" data-source="post: 6532896" data-attributes="member: 42582"><p>In the absence of context, sure. But by the time a person is responding to post 1000 of a thread, I think it's a fair to assume some sort of engagement with what's gone before.</p><p></p><p>In the context of 4e, would anyone deny that a ranged striker plays differently from a melee striker, and that the decision not to break them out as separate roles (say "sniper" and "skirmisher") is a decision as much of economy as of principle?</p><p></p><p>And to give a reverse example, what is a defender but a controller who controls by putting his/her body on the line in melee? Here the decision to break them out as separate roles is an abandonment of economy in the service of principle, namely, upholding D&D's traditional distinction between fighters and wizards - which goes back at least as far as Gygax's remark (which I quoted upthread) that martial training is the antithesis of magic-use.</p><p></p><p>And then there is the ambiguity over whether AoE damage is best conceived of as striking (see the sorcerer) or control (see the wizard).</p><p></p><p>In my 4e game, in a climactic combat in which all the stops are pulled out, it is not uncommon to have the following three dailies all operating simultaneously: Swords of the Marilith (20th level sorcerer paragon path power), Fire Storm (19th level cleric power) and Righteous Inferno (19th level paladin power). All of them are zones of auto-damage. The paladin power also makes enemies grant combat advantage. The sorcerer power also grants allies an AC bonus.</p><p></p><p>Now this is a particularly strong example of role overlap, chosen by me to prove the point. But here we have a so-called striker acting as controller and leader; a so-called defender acting as controller and leader; and a so-called leader acting as a pure controller. And in each case the power begins by dealing AoE damage at range, which is a striker function.</p><p></p><p>In discussions around roles in 4e, especially by the thousandth post, I expect the discussion to actually engage with the reality of 4e's class design, not conjectures about what certain classes <em>must</em> look like, or how they <em>must</em> play, because the designers slapped a certain role label onto them.</p></blockquote><p></p>
[QUOTE="pemerton, post: 6532896, member: 42582"] In the absence of context, sure. But by the time a person is responding to post 1000 of a thread, I think it's a fair to assume some sort of engagement with what's gone before. In the context of 4e, would anyone deny that a ranged striker plays differently from a melee striker, and that the decision not to break them out as separate roles (say "sniper" and "skirmisher") is a decision as much of economy as of principle? And to give a reverse example, what is a defender but a controller who controls by putting his/her body on the line in melee? Here the decision to break them out as separate roles is an abandonment of economy in the service of principle, namely, upholding D&D's traditional distinction between fighters and wizards - which goes back at least as far as Gygax's remark (which I quoted upthread) that martial training is the antithesis of magic-use. And then there is the ambiguity over whether AoE damage is best conceived of as striking (see the sorcerer) or control (see the wizard). In my 4e game, in a climactic combat in which all the stops are pulled out, it is not uncommon to have the following three dailies all operating simultaneously: Swords of the Marilith (20th level sorcerer paragon path power), Fire Storm (19th level cleric power) and Righteous Inferno (19th level paladin power). All of them are zones of auto-damage. The paladin power also makes enemies grant combat advantage. The sorcerer power also grants allies an AC bonus. Now this is a particularly strong example of role overlap, chosen by me to prove the point. But here we have a so-called striker acting as controller and leader; a so-called defender acting as controller and leader; and a so-called leader acting as a pure controller. And in each case the power begins by dealing AoE damage at range, which is a striker function. In discussions around roles in 4e, especially by the thousandth post, I expect the discussion to actually engage with the reality of 4e's class design, not conjectures about what certain classes [I]must[/I] look like, or how they [I]must[/I] play, because the designers slapped a certain role label onto them. [/QUOTE]
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