Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
What are the Roles now?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="pemerton" data-source="post: 6532904" data-attributes="member: 42582"><p>Presumably it also shows that the world contains square circles and feline canines too!</p><p></p><p>Or maybe it's not a board game.</p><p></p><p>If you're talking about the role of the grid in resolving 4e combat, can I point you to DragonQuest. It is also an RPG that comes with a built-in battle map (hexes, not squares) and tokens, too. I've never heard it described as a board game because of this. The idea that an RPG might use tokens and grid to resolve melee combat is hardly something novel to 4e.</p><p></p><p>Both these claims are strange to me.</p><p></p><p>The 4e roles do change - this has been discussed at length, with worked examples, upthread.</p><p></p><p>In the PHB, all the serious ranged AoE attacks are given to a <em>controller</em> - the wizard.</p><p></p><p>In the PHB2, all the serious ranged AoE attacks are given to a <em>striker</em> - the sorcerer.</p><p></p><p>In the PHB, the two defenders inflict mark "punishment" by way of extra damage.</p><p></p><p>In the FRPG, the shielding swordmage - a <em>defender</em> - inflicts mark "punishment" by way of damage mitigation - which when compared to the PHB classes, is closer to the sort of thing that a cleric or warlord would do. They are both labelled <em>leader</em>.</p><p></p><p>As to 4e being incompatible with other editions: that is true of every edition (except perhaps the two versions of AD&D, depending on your degree of purism). You certainly can't use AD&D creatures in 3E (their AC and hit points will be off, just for starters). And in another thread you have noted that 5e is not compatible with AD&D.</p><p></p><p>But converting from other editions to 4e is not hard at all. In the course of my 4e game I have used Night's Dark Terror (a B/X module), Speaker in Dreams (a 3E module) as well as various 4e modules and stuff of my own design.</p><p></p><p>In AD&D (1st ed, and especially played with UA) the cleric becomes notably weaker than the fighter in melee as levels are gained: weaker to hit, no multiple attacks, and no specialisation bonuses.</p><p></p><p>The difficulties of playing a thief in AD&D combat are well-known: the fragility is extreme (mediocre AC, poor hp), the to-hit table is not strong even allowing for low XP requirements, and backstab can often be hard to set up. In my personal experience thieves work much better in an all-thief game where there special skills can be more effectively (and collectively) brought to bear.</p></blockquote><p></p>
[QUOTE="pemerton, post: 6532904, member: 42582"] Presumably it also shows that the world contains square circles and feline canines too! Or maybe it's not a board game. If you're talking about the role of the grid in resolving 4e combat, can I point you to DragonQuest. It is also an RPG that comes with a built-in battle map (hexes, not squares) and tokens, too. I've never heard it described as a board game because of this. The idea that an RPG might use tokens and grid to resolve melee combat is hardly something novel to 4e. Both these claims are strange to me. The 4e roles do change - this has been discussed at length, with worked examples, upthread. In the PHB, all the serious ranged AoE attacks are given to a [I]controller[/I] - the wizard. In the PHB2, all the serious ranged AoE attacks are given to a [I]striker[/I] - the sorcerer. In the PHB, the two defenders inflict mark "punishment" by way of extra damage. In the FRPG, the shielding swordmage - a [I]defender[/I] - inflicts mark "punishment" by way of damage mitigation - which when compared to the PHB classes, is closer to the sort of thing that a cleric or warlord would do. They are both labelled [I]leader[/I]. As to 4e being incompatible with other editions: that is true of every edition (except perhaps the two versions of AD&D, depending on your degree of purism). You certainly can't use AD&D creatures in 3E (their AC and hit points will be off, just for starters). And in another thread you have noted that 5e is not compatible with AD&D. But converting from other editions to 4e is not hard at all. In the course of my 4e game I have used Night's Dark Terror (a B/X module), Speaker in Dreams (a 3E module) as well as various 4e modules and stuff of my own design. In AD&D (1st ed, and especially played with UA) the cleric becomes notably weaker than the fighter in melee as levels are gained: weaker to hit, no multiple attacks, and no specialisation bonuses. The difficulties of playing a thief in AD&D combat are well-known: the fragility is extreme (mediocre AC, poor hp), the to-hit table is not strong even allowing for low XP requirements, and backstab can often be hard to set up. In my personal experience thieves work much better in an all-thief game where there special skills can be more effectively (and collectively) brought to bear. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
What are the Roles now?
Top