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What are the Roles now?
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<blockquote data-quote="pemerton" data-source="post: 6533974" data-attributes="member: 42582"><p>The 5e DMG presents options for changing rest durations.</p><p></p><p>Isn't the confining of out-of-turn actions to one per round part of the streamlining of play that is a primary goal of 5e? If that's so, then I think this would be an unlikely option.</p><p></p><p>It's not been my intention to ignore this point. I've responded to it upthread, including doing some maths around bounded accuracy.</p><p></p><p>I can see your cleric example, but to my mind that's somewhat cherry-picked, a bit like my example upthread in which the sorcerer (notionally "striker") lays down an auto-damage, AC buffing zone (controller + leader), the paladin (notionally "defender") lays down an auto-damage, combat advantage-inflicting zone (controller + leader) and the cleric lays down an auto-damage zone (pure control).</p><p></p><p>Conversely, the fighter in my 4e game has no real way of acting as a leader (self-heal only, self-buff only) unless magic items or circumstances permit (flanking is a type of buff in 4e).</p><p></p><p>I'm imagining a 5e champion fighter of 4th level. I can see how that character can play as a "striker" via damage dealing, and as a modest leader (via Protector style - though this requires a shield and hence tends to preclude ranged striking). But I can't see where this character gets the ability to act as a controller (either "defender" style or wizardly ranged style) - where is the condition-imposition, debuffing etc? And I can't really see how this character brings healing either, or AoE damage.</p><p></p><p>If the claim is not that every 5e PC is a generalist, but that 5e permits generalist builds, then that's probably true but doesn't seem wildly different from 4e, which also permits generalist builds. Maybe they're easier to build in 5e? That sounds plausible, and is a point that [MENTION=6680772]Iosue[/MENTION] made quite a way upthread.</p></blockquote><p></p>
[QUOTE="pemerton, post: 6533974, member: 42582"] The 5e DMG presents options for changing rest durations. Isn't the confining of out-of-turn actions to one per round part of the streamlining of play that is a primary goal of 5e? If that's so, then I think this would be an unlikely option. It's not been my intention to ignore this point. I've responded to it upthread, including doing some maths around bounded accuracy. I can see your cleric example, but to my mind that's somewhat cherry-picked, a bit like my example upthread in which the sorcerer (notionally "striker") lays down an auto-damage, AC buffing zone (controller + leader), the paladin (notionally "defender") lays down an auto-damage, combat advantage-inflicting zone (controller + leader) and the cleric lays down an auto-damage zone (pure control). Conversely, the fighter in my 4e game has no real way of acting as a leader (self-heal only, self-buff only) unless magic items or circumstances permit (flanking is a type of buff in 4e). I'm imagining a 5e champion fighter of 4th level. I can see how that character can play as a "striker" via damage dealing, and as a modest leader (via Protector style - though this requires a shield and hence tends to preclude ranged striking). But I can't see where this character gets the ability to act as a controller (either "defender" style or wizardly ranged style) - where is the condition-imposition, debuffing etc? And I can't really see how this character brings healing either, or AoE damage. If the claim is not that every 5e PC is a generalist, but that 5e permits generalist builds, then that's probably true but doesn't seem wildly different from 4e, which also permits generalist builds. Maybe they're easier to build in 5e? That sounds plausible, and is a point that [MENTION=6680772]Iosue[/MENTION] made quite a way upthread. [/QUOTE]
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