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General Tabletop Discussion
*Dungeons & Dragons
What are the Roles now?
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<blockquote data-quote="pemerton" data-source="post: 6534224" data-attributes="member: 42582"><p>Sure, but in AD&D there is no distinct "striker" role (for melee PCs) because there is no distinct "defender" role, because melee is sticky for everyone by default. So a skirmisher of the sort I described would be a new role in that edition, and would stand not because of damage dealt (which is what tends to make a striker stand out in 4e) but because of ability to move through melee and select a target. You wouldn't need to give such a character better default damage than a fighter for it to be an interesting option - a type of fighter/thief combo. (The 2nd ed Ranger has flavour text that alludes to something like this, but no mechanics to deliver it.)</p><p></p><p>You could argue, I guess, that there is no conceptual room for new roles because the 4e roles cover all the combat concepts in D&D:</p><p></p><p style="margin-left: 20px">* melee skirmisher = striker</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">* sniper = striker</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">* condition imposition and forced movement = defender (in melee) and/or controller</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">* ranged AoE = controller and/or striker (depending on which 4e book you read)</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">* healing and/or buffing = leader</p><p></p><p>What is there to D&D combat besides hit point damage and recovery, condition imposition, buffing and damage prevention, and movement? Maybe a completely new role could do funky stuff with initiative and/or surprise: the "forward observer" role. But I'm not sure there's enough design space there for it not to really play as just a type of leader/controller hybrid.</p></blockquote><p></p>
[QUOTE="pemerton, post: 6534224, member: 42582"] Sure, but in AD&D there is no distinct "striker" role (for melee PCs) because there is no distinct "defender" role, because melee is sticky for everyone by default. So a skirmisher of the sort I described would be a new role in that edition, and would stand not because of damage dealt (which is what tends to make a striker stand out in 4e) but because of ability to move through melee and select a target. You wouldn't need to give such a character better default damage than a fighter for it to be an interesting option - a type of fighter/thief combo. (The 2nd ed Ranger has flavour text that alludes to something like this, but no mechanics to deliver it.) You could argue, I guess, that there is no conceptual room for new roles because the 4e roles cover all the combat concepts in D&D: [indent]* melee skirmisher = striker * sniper = striker * condition imposition and forced movement = defender (in melee) and/or controller * ranged AoE = controller and/or striker (depending on which 4e book you read) * healing and/or buffing = leader[/indent] What is there to D&D combat besides hit point damage and recovery, condition imposition, buffing and damage prevention, and movement? Maybe a completely new role could do funky stuff with initiative and/or surprise: the "forward observer" role. But I'm not sure there's enough design space there for it not to really play as just a type of leader/controller hybrid. [/QUOTE]
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