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What are the Roles now?
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<blockquote data-quote="Aenghus" data-source="post: 6534719" data-attributes="member: 2656"><p>I would disagree slightly with the description of strikers above - for me it's strong attacks, and being able to pick and choose targets in some way, whether its ranged attacks, improved mobility, stealth, teleportation etc. Strikers tend to be relatively squishy with medium to low defenses, hit points and healing surges, so they make excellent targets for monsters, and benefit a lot from support from defenders, leaders and controllers. Strikers may have a few defensive powers, but by their own they tend to depend on a huge alpha strike to overwhelm the enemy, and their squishiness makes them vulnerable to counterattacks and they can shatter like glass cannons if taken by surprise. Which is the glaring weakness of all-striker parties i.e. they need the initiative and probably lose if they ever lose it. </p><p></p><p></p><p></p><p>The main issues to avoid are being good at too may things(e.g. Codzilla), or being good at too few things (the fighter trap). Different games vary hugely in adventure activities, so balancing across all pillars is going to be inexact at best. For instance, bards tend to be super good across the editions in very low combat, very high social campaigns, but in conventional adventuring vary hugely in effectiveness between the editions.</p></blockquote><p></p>
[QUOTE="Aenghus, post: 6534719, member: 2656"] I would disagree slightly with the description of strikers above - for me it's strong attacks, and being able to pick and choose targets in some way, whether its ranged attacks, improved mobility, stealth, teleportation etc. Strikers tend to be relatively squishy with medium to low defenses, hit points and healing surges, so they make excellent targets for monsters, and benefit a lot from support from defenders, leaders and controllers. Strikers may have a few defensive powers, but by their own they tend to depend on a huge alpha strike to overwhelm the enemy, and their squishiness makes them vulnerable to counterattacks and they can shatter like glass cannons if taken by surprise. Which is the glaring weakness of all-striker parties i.e. they need the initiative and probably lose if they ever lose it. The main issues to avoid are being good at too may things(e.g. Codzilla), or being good at too few things (the fighter trap). Different games vary hugely in adventure activities, so balancing across all pillars is going to be inexact at best. For instance, bards tend to be super good across the editions in very low combat, very high social campaigns, but in conventional adventuring vary hugely in effectiveness between the editions. [/QUOTE]
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