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What are the Roles now?
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<blockquote data-quote="Aribar" data-source="post: 6534978" data-attributes="member: 6777974"><p>Ah, sorry for missing it. I'll start this post off by saying I'm not an economist, marketer, or sales person and this is all just my personal musings, so I'm not sure how much they actually matter. I feel like Wizards should expand the audience of D&D and bring in new players; leave catering to their existing or past fanbase as a secondary priority. I'm assuming that the focuses I listed would lead to a profitable game. In my opinion, the revenue from D&D mostly comes from the brand name and not the underlying rules; people outside the tabletop RPG community typically consider D&D to be the one and only game out there (akin to how people call any video game a Nintendo if you catch my drift). I believe D&D 4E proved that.</p><p></p><p>I'd be very interested in what the marketing and sales meetings of Pathfinder looked like. It feels like their target audience was D&D 3E players in light of Wizard's abysmal early 4E marketing ("Let's insult our player base with a video about confusing grappling rules", etc.) and took off into its semi-own right from there.</p><p></p><p>D&D is practically a rounding error on Wizard's and Hasbro's financial reports compared to stuff like Magic: The Gathering, which in my opinion allows the D&D division to have so much freedom to do what they want as long as they don't ruin the overall brand, look, and feel of D&D. I feel like D&D's current status as a cultural icon and relative giant in the tabletop RPG industry has led to its stagnation as a game for the past 5 or 6 years and if it's not careful, a changing industry and shrinking market will leave it behind.</p><p></p><p>... And to relate this derail back to roles, I think 4E is a Defender because it's sticky and turns up in every discussion even when not appropriate, and 5E is a Leader trying to rally the fanbases <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" /></p></blockquote><p></p>
[QUOTE="Aribar, post: 6534978, member: 6777974"] Ah, sorry for missing it. I'll start this post off by saying I'm not an economist, marketer, or sales person and this is all just my personal musings, so I'm not sure how much they actually matter. I feel like Wizards should expand the audience of D&D and bring in new players; leave catering to their existing or past fanbase as a secondary priority. I'm assuming that the focuses I listed would lead to a profitable game. In my opinion, the revenue from D&D mostly comes from the brand name and not the underlying rules; people outside the tabletop RPG community typically consider D&D to be the one and only game out there (akin to how people call any video game a Nintendo if you catch my drift). I believe D&D 4E proved that. I'd be very interested in what the marketing and sales meetings of Pathfinder looked like. It feels like their target audience was D&D 3E players in light of Wizard's abysmal early 4E marketing ("Let's insult our player base with a video about confusing grappling rules", etc.) and took off into its semi-own right from there. D&D is practically a rounding error on Wizard's and Hasbro's financial reports compared to stuff like Magic: The Gathering, which in my opinion allows the D&D division to have so much freedom to do what they want as long as they don't ruin the overall brand, look, and feel of D&D. I feel like D&D's current status as a cultural icon and relative giant in the tabletop RPG industry has led to its stagnation as a game for the past 5 or 6 years and if it's not careful, a changing industry and shrinking market will leave it behind. ... And to relate this derail back to roles, I think 4E is a Defender because it's sticky and turns up in every discussion even when not appropriate, and 5E is a Leader trying to rally the fanbases :p [/QUOTE]
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