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What are the Roles now?
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<blockquote data-quote="GMforPowergamers" data-source="post: 6536592" data-attributes="member: 67338"><p>are you ok with some mixing and matching?</p><p></p><p>a low str but high con and high wisdom battlemind in 4e was our defender in one game, and a modrite str but high INT and DEX Swordmage in another... both where out bruisers eith the ability to take a hit</p><p></p><p></p><p></p><p>Again an Avenger with a High Wis and INt could pull that off, or a warlock with a good cha and an ok dex... or a multi classed bard/swordmage with traning in stealth and a flair for being rogue like...</p><p></p><p></p><p></p><p>even going back to 2e, sometimes a psionic character could handle this role, but in 4e so could a Invoker (divine), or a well rounded ranger... not to mention both other roles you mentioned could have arcane magic as part of them...</p><p></p><p> with the exception of 4e and some weird combos at the end of 3e this is a D&D staple... almost every party needs a divine magic user... and I hate that. A lot of my friends don't like playing religus, and the ones that do like it don't like always being the healer...</p><p></p><p></p><p>so again</p><p></p><p>group 1 FIghter, Rogue, Cleric, Wizard</p><p></p><p>group 2 Swordmage, Avenger, Warlord, Psion</p><p></p><p>group 3 Battlemind, Fighter, Shaman, Invoker</p><p></p><p>group 4 Swordmage, Warlock, Bard, Wizard</p><p></p><p>group 5 Fighter, Ranger, Warlord, Ranger</p><p></p><p>group 6 Paliden, Avenger, Ruinpriest, Invoker</p><p></p><p>group 7 Barbarian, Barbarian, Druid, Druid</p><p></p><p>all 7 groups have the basics covered, if you call them defender, striker, leader, controller, or if you call them warrior, rogue, healer, aoe, or if you call them fighter, rogue, cleric, wizard... the names can change a bit but the are still the basic D&D party...</p><p></p><p></p><p></p><p></p><p>in the Dresden books there is both divine (paliden) and arcane (wizard) abilities that heal... in fact in that world arcane users heal quickly. The divide in the power source is very important in the fiction.</p><p></p><p>in the Necroscope (hey another harry) series everyone is psychic or vampric there is no divine but they have healers.</p><p></p><p>Word of darkness both novels and game have mages as healers... infact it is very rare for any divine agent to heal...</p><p></p><p>and then there are alchemical healers... no diven in a lot of books</p><p></p><p></p><p>not every fantasy literature.., as we just showed with some very popular ones...</p></blockquote><p></p>
[QUOTE="GMforPowergamers, post: 6536592, member: 67338"] are you ok with some mixing and matching? a low str but high con and high wisdom battlemind in 4e was our defender in one game, and a modrite str but high INT and DEX Swordmage in another... both where out bruisers eith the ability to take a hit Again an Avenger with a High Wis and INt could pull that off, or a warlock with a good cha and an ok dex... or a multi classed bard/swordmage with traning in stealth and a flair for being rogue like... even going back to 2e, sometimes a psionic character could handle this role, but in 4e so could a Invoker (divine), or a well rounded ranger... not to mention both other roles you mentioned could have arcane magic as part of them... with the exception of 4e and some weird combos at the end of 3e this is a D&D staple... almost every party needs a divine magic user... and I hate that. A lot of my friends don't like playing religus, and the ones that do like it don't like always being the healer... so again group 1 FIghter, Rogue, Cleric, Wizard group 2 Swordmage, Avenger, Warlord, Psion group 3 Battlemind, Fighter, Shaman, Invoker group 4 Swordmage, Warlock, Bard, Wizard group 5 Fighter, Ranger, Warlord, Ranger group 6 Paliden, Avenger, Ruinpriest, Invoker group 7 Barbarian, Barbarian, Druid, Druid all 7 groups have the basics covered, if you call them defender, striker, leader, controller, or if you call them warrior, rogue, healer, aoe, or if you call them fighter, rogue, cleric, wizard... the names can change a bit but the are still the basic D&D party... in the Dresden books there is both divine (paliden) and arcane (wizard) abilities that heal... in fact in that world arcane users heal quickly. The divide in the power source is very important in the fiction. in the Necroscope (hey another harry) series everyone is psychic or vampric there is no divine but they have healers. Word of darkness both novels and game have mages as healers... infact it is very rare for any divine agent to heal... and then there are alchemical healers... no diven in a lot of books not every fantasy literature.., as we just showed with some very popular ones... [/QUOTE]
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