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What are the Roles now?
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<blockquote data-quote="Mephista" data-source="post: 6537733" data-attributes="member: 6786252"><p>One man magical artillery is the mage's traditional role. Clerics, back in the first editions, was actually meant to be the original gish: a combination of Fighting Man with some Magic-User, with a vampire hunter theme to them. Thus, their traditional role is the self-buffing magical warrior.</p><p></p><p>2nd edition continued this tradition by comparing the cleric to the Knights Templar and other warrior-priest organizations, though it began to include variants and adapting more of the whole mythology stuff. 3e and 4e evolved from that line of thought, pushing more and more godly attributes onto the cleric. </p><p></p><p>So, really, the 'healbot' cleric isn't the traditional cleric at all. Its a undead hunter / warrior with non-direct damage magic that also happens to serve as a priest.</p><p></p><p>So, if we had to differentiate "divine" (re: clerics) from "arcane" magic (re: wizard), its based entirely on being buffs/debuffs or direct damage. Clearly, given how much the cleric and wizard classes have evolved, this division no longer makes sense.</p></blockquote><p></p>
[QUOTE="Mephista, post: 6537733, member: 6786252"] One man magical artillery is the mage's traditional role. Clerics, back in the first editions, was actually meant to be the original gish: a combination of Fighting Man with some Magic-User, with a vampire hunter theme to them. Thus, their traditional role is the self-buffing magical warrior. 2nd edition continued this tradition by comparing the cleric to the Knights Templar and other warrior-priest organizations, though it began to include variants and adapting more of the whole mythology stuff. 3e and 4e evolved from that line of thought, pushing more and more godly attributes onto the cleric. So, really, the 'healbot' cleric isn't the traditional cleric at all. Its a undead hunter / warrior with non-direct damage magic that also happens to serve as a priest. So, if we had to differentiate "divine" (re: clerics) from "arcane" magic (re: wizard), its based entirely on being buffs/debuffs or direct damage. Clearly, given how much the cleric and wizard classes have evolved, this division no longer makes sense. [/QUOTE]
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