Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
What are the Roles now?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="EzekielRaiden" data-source="post: 6540709" data-attributes="member: 6790260"><p>Given your definitions of the terms here, it seems ironic that one of the common <em>complaints</em> about 4e was that Rituals cost too much in the way of fungible resources aka money. So there's definitely a certain degree of change in player attitude, beyond just what the edition did. Whether that's because the more logistic-heavy (as you've defined "logistics") players never got in in the first place, or that gaming culture at large has shifted over time, I doubt anyone can say.</p><p></p><p></p><p></p><p>Something to remember: "Roles," as defined in 4e, are about combat stuff...but every character always has access to things that have nothing to do with combat. Skills are both powerful and broad (many things that used to require spells are now Arcana, Nature, or Religion checks, for example), the Rituals system absorbed a vast variety of the non-combat spells and made them into logistical concerns (as defined above). Things like Alarm, Gentle Repose, Arcane Mark, Unseen Servant, Tenser's Floating Disk, Knock, Traveller's Feast, Animal Friendship, etc. became Rituals (the first five are 1st-level; the next two are 4th level; Animal Friendship is 5th level). Anyone who (a) had the feat, (b) had a copy of the ritual and the necessary materials on hand, and (c) knew the appropriate skill, could cast that Ritual and (with a successful check) get it to work.</p><p></p><p>Some characters still get a bit more than others. Wizards not only get Ritual Casting for free <em>plus</em> some free rituals (normally you have to pay to get a scroll or book with the ritual written on it so you can perform it), they <em>also</em> got Cantrips which had some impressive utility value. Rogues get extra skills, IIRC. And some characters get a bit less, and this is usually deplored by 4e fans as legacy BS: Fighters only get 3 skills (compared to the standard of 4), the lowest number of all classes. (Many people houserule this, either by saying all Fighters get one particular useful skill like Perception, or that they may choose one extra skill regardless of whether it's on their list or not. Not everyone does, of course, but it's probably among the most common 4e houserules.)</p><p></p><p>So yeah. 4e's "roles" are about combat because that's what the designers decided players needed to have the most information about, and which they felt needed a clear systematic approach. Non-combat stuff isn't part of 4e's roles, not because it's <em>absent</em>, but because the designers did not feel that non-combat things needed to be systematic. Instead, non-combat mechanics are just assigned to classes in whatever way the designers felt was appropriate for the aesthetic and history of the class in question. Which, of course, means that some classes have a lot, some have a little, and most are somewhere in the middle.</p></blockquote><p></p>
[QUOTE="EzekielRaiden, post: 6540709, member: 6790260"] Given your definitions of the terms here, it seems ironic that one of the common [I]complaints[/I] about 4e was that Rituals cost too much in the way of fungible resources aka money. So there's definitely a certain degree of change in player attitude, beyond just what the edition did. Whether that's because the more logistic-heavy (as you've defined "logistics") players never got in in the first place, or that gaming culture at large has shifted over time, I doubt anyone can say. Something to remember: "Roles," as defined in 4e, are about combat stuff...but every character always has access to things that have nothing to do with combat. Skills are both powerful and broad (many things that used to require spells are now Arcana, Nature, or Religion checks, for example), the Rituals system absorbed a vast variety of the non-combat spells and made them into logistical concerns (as defined above). Things like Alarm, Gentle Repose, Arcane Mark, Unseen Servant, Tenser's Floating Disk, Knock, Traveller's Feast, Animal Friendship, etc. became Rituals (the first five are 1st-level; the next two are 4th level; Animal Friendship is 5th level). Anyone who (a) had the feat, (b) had a copy of the ritual and the necessary materials on hand, and (c) knew the appropriate skill, could cast that Ritual and (with a successful check) get it to work. Some characters still get a bit more than others. Wizards not only get Ritual Casting for free [I]plus[/I] some free rituals (normally you have to pay to get a scroll or book with the ritual written on it so you can perform it), they [I]also[/I] got Cantrips which had some impressive utility value. Rogues get extra skills, IIRC. And some characters get a bit less, and this is usually deplored by 4e fans as legacy BS: Fighters only get 3 skills (compared to the standard of 4), the lowest number of all classes. (Many people houserule this, either by saying all Fighters get one particular useful skill like Perception, or that they may choose one extra skill regardless of whether it's on their list or not. Not everyone does, of course, but it's probably among the most common 4e houserules.) So yeah. 4e's "roles" are about combat because that's what the designers decided players needed to have the most information about, and which they felt needed a clear systematic approach. Non-combat stuff isn't part of 4e's roles, not because it's [I]absent[/I], but because the designers did not feel that non-combat things needed to be systematic. Instead, non-combat mechanics are just assigned to classes in whatever way the designers felt was appropriate for the aesthetic and history of the class in question. Which, of course, means that some classes have a lot, some have a little, and most are somewhere in the middle. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
What are the Roles now?
Top