Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
What are the Roles now?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Aenghus" data-source="post: 6541084" data-attributes="member: 2656"><p>A quick internet search found <a href="http://deltasdnd.blogspot.ie/2012/12/spells-through-ages-charm-person.html" target="_blank">this</a> article (no connection with myself) discussing the <em>Charm Person</em> spell's evolution.</p><p></p><p><em>Charm Person</em> the spell has been weakening in effect through the editions, being most powerful in OD&D.</p><p></p><p></p><p></p><p>A first level permanent enslavement spell - my MUs would have cast it if it worked that way in later editions. As the linked article discusses, Charm Person has consistently decayed in power since then through the editions. Subsequent saving throws were added in the Greyhawk supplement. The spell in Basic D&D and AD&D was considerably less powerful and it's results more ambiguous and so less reliable. No DM I knew would let <em>Charm Person</em> function as anything close to enslavement. IMO <em>Sleep</em> was a better bet in those editions as your single spell while dungeoneering.</p><p></p><p>As for relevance to the OP - PC roles are suggested, in part, but the most powerful options available to those PCs in practice. As these are the options most likely to be banned or houseruled, system-emergent roles can vary from group to group. </p><p></p><p>For a player who cares about in-game success in a game where system adjudicates success and failure, that system matters. PCs who are conceived independent of the system and implemented on a character sheet without system mastery are likely to be mechanically inefficient and may end up not being a good representation of the character concept, being highly ineffective in play or both. Roles are an attempt to give further advice on character creation to help avoid useless character syndrome.</p><p></p><p>As editions change, the strengths and weaknesses of each class have changed, and so the system-emergent roles of the classes have changed. <em>Charm Person</em> was a dominant(heh) choice until it was nerfed as overpowered. Sometimes changes in mechanics mean that the role of a class drifts or changes, which may not be welcome news to those emotionally invested in either or both of that class and that role.</p><p></p><p>e.g. high level fighters in 2e- had excellent saving throws making them tough, high level 3e fighters had some poor defences and trouble with full attacks making them potentially weak in high level play.</p></blockquote><p></p>
[QUOTE="Aenghus, post: 6541084, member: 2656"] A quick internet search found [URL="http://deltasdnd.blogspot.ie/2012/12/spells-through-ages-charm-person.html"]this[/URL] article (no connection with myself) discussing the [I]Charm Person[/I] spell's evolution. [I]Charm Person[/I] the spell has been weakening in effect through the editions, being most powerful in OD&D. A first level permanent enslavement spell - my MUs would have cast it if it worked that way in later editions. As the linked article discusses, Charm Person has consistently decayed in power since then through the editions. Subsequent saving throws were added in the Greyhawk supplement. The spell in Basic D&D and AD&D was considerably less powerful and it's results more ambiguous and so less reliable. No DM I knew would let [I]Charm Person[/I] function as anything close to enslavement. IMO [I]Sleep[/I] was a better bet in those editions as your single spell while dungeoneering. As for relevance to the OP - PC roles are suggested, in part, but the most powerful options available to those PCs in practice. As these are the options most likely to be banned or houseruled, system-emergent roles can vary from group to group. For a player who cares about in-game success in a game where system adjudicates success and failure, that system matters. PCs who are conceived independent of the system and implemented on a character sheet without system mastery are likely to be mechanically inefficient and may end up not being a good representation of the character concept, being highly ineffective in play or both. Roles are an attempt to give further advice on character creation to help avoid useless character syndrome. As editions change, the strengths and weaknesses of each class have changed, and so the system-emergent roles of the classes have changed. [I]Charm Person[/I] was a dominant(heh) choice until it was nerfed as overpowered. Sometimes changes in mechanics mean that the role of a class drifts or changes, which may not be welcome news to those emotionally invested in either or both of that class and that role. e.g. high level fighters in 2e- had excellent saving throws making them tough, high level 3e fighters had some poor defences and trouble with full attacks making them potentially weak in high level play. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
What are the Roles now?
Top