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General Tabletop Discussion
*Dungeons & Dragons
What are the Roles now?
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<blockquote data-quote="Tony Vargas" data-source="post: 6541333" data-attributes="member: 996"><p>Roles in 5e are prettymuch what they've always been. </p><p></p><p>You've got your Tank, who's melee-oriented, and dishes out and soaks up fairly large amounts of damage, acting as a wall or front-line for the rest of the party. </p><p></p><p>You've got your Skill monkey, who's stealthy and deals with non-combat challenges that can't be obviated with a spell - or aren't worth expending a spell on. </p><p></p><p>You've got your healer who keeps everyone up and running.</p><p></p><p>And, you've got your caster who solves all the party's most important problems - assuming he has the right spell prepped and the right level slot left.</p><p></p><p>The roles wrap up into a resource-attrition-based team that manages hit points and spells to overcome challenges.</p><p></p><p></p><p>Sure, in 3e the class-roles were a little imbalanced, with the healer /also/ being a caster who can optionally tank - CoDzilla - while in 4e the roles were formalized and balanced (with the caster demoted to mere controller, the healer promoted to proactive 'leader,' and the tank gaining 'stickiness,' while sharing out his high-damage to the skill monkey so it'd have something to do in combat). But, while they were varied a bit over 40 years, there were still basically 4 roles, epitomized by the first 4 classes: Fighter, Cleric, Magic-user & Thief, no matter how much you re-jigger and re-name them.</p></blockquote><p></p>
[QUOTE="Tony Vargas, post: 6541333, member: 996"] Roles in 5e are prettymuch what they've always been. You've got your Tank, who's melee-oriented, and dishes out and soaks up fairly large amounts of damage, acting as a wall or front-line for the rest of the party. You've got your Skill monkey, who's stealthy and deals with non-combat challenges that can't be obviated with a spell - or aren't worth expending a spell on. You've got your healer who keeps everyone up and running. And, you've got your caster who solves all the party's most important problems - assuming he has the right spell prepped and the right level slot left. The roles wrap up into a resource-attrition-based team that manages hit points and spells to overcome challenges. Sure, in 3e the class-roles were a little imbalanced, with the healer /also/ being a caster who can optionally tank - CoDzilla - while in 4e the roles were formalized and balanced (with the caster demoted to mere controller, the healer promoted to proactive 'leader,' and the tank gaining 'stickiness,' while sharing out his high-damage to the skill monkey so it'd have something to do in combat). But, while they were varied a bit over 40 years, there were still basically 4 roles, epitomized by the first 4 classes: Fighter, Cleric, Magic-user & Thief, no matter how much you re-jigger and re-name them. [/QUOTE]
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What are the Roles now?
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