Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
What are the Roles now?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="pemerton" data-source="post: 6541375" data-attributes="member: 42582"><p>When the 4e rulebooks talk about role, they are talking about the fact that "Each character class specializes in one of four basic functions in combat: control and area offense, defense, healing and support, and focused offense" (PHB p 15).</p><p></p><p>In other words, "role" in 4e is a technical term to describe a class's default, mechanically supported combat function. It is not synonymous with your usage.</p><p></p><p>That doesn't mean characters in 4e don't do other things; just that the designers didn't think it was helpful to call out these other functions, in part because they are not associated in a default way with character class. (4e uses a very loose and open approach to non-combat resolution.)</p><p></p><p>I've mentioned Charm Person multiple times upthread. And it absolutely counts as control: it combines powerful anti-personnel with summoning.</p><p></p><p>As was well discussed in the magazines of the time, you also didn't play a magic-user to play a Gandalf-like character. Gandalf was more often modelled as a cleric (in part because he was strong in melee, in part because his magic was mainly supportive/restorative rather than artillery). To get the divinatory abilities of Merlin you also have to play a cleric.</p><p></p><p>After you Disengage you can then move. That is a move-and-a-half, making it hard for enemies to follow. That is very different from AD&D, where you cannot move further then your speed, <em>and</em> if you do so you eat a rear-attack attack sequence.</p><p></p><p>In AD&D melee targetting is randomly determined. So if a fighter injects him-/herself into a melee, s/he can reduce the chance of a "squishy" in melee being attacked.</p><p></p><p>Also, by forming a front line fighters can draw enemies who come within 10' into melee.</p><p></p><p>AD&D melee is actually very sticky.</p><p></p><p>The parry manoeuvre gives an extremely modest AC bonus (equal to the STR bonus to hit). If you are referring to a 2nd ed AD&D option then I'm not familiar with that - I'm talking about Gygax's AD&D.</p><p></p><p>As for fighting withdrawal, it is at half speed and permits an opponent to follow.</p><p></p><p>I'm responding to posts that were made. The AD&D "parry" manoeuvre doesn't have anything directly to do with 5e either, but you talked about that!</p><p></p><p>I don't, really, and particularly not in this thread, which is about the mechanical structure of systems and the consequences of that structure, not about who buys what.</p><p></p><p>That doesn't tell me whether or not any of these games has classes that have default functions resting on the intersection of mechanics and fiction, though.</p><p></p><p>I'm guessing you wouldn't like the feel of Tunnels & Trolls, but it definitely doesn't have roles in the 4e sense.</p><p></p><p>Then by all means show me the passages from his AD&D rulebooks that explain how classes in that game have no default approach to play.</p><p></p><p>I haven't made any comments about the origins of AD&D. I've quoted the sections in the rulebook about creating characters, which correspond (in location in the book, in teaching function) to the section on roles in the 4e PHB.</p><p></p><p>Is your point is that people ignored the AD&D rules - be they the rules on advancement, or the melee rules about movement and targetting, etc, perhaps the rules about action resolution altogether (in my experience the latter was quite common in 2nd ed AD&D play) - and thereby didn't experience roles? That may be true. And I think 4e has features that would make it less appealing to players who want to ignore the rules - in that respect it is in the tradition of early games like RuneQuest or more modern "indie" games.</p></blockquote><p></p>
[QUOTE="pemerton, post: 6541375, member: 42582"] When the 4e rulebooks talk about role, they are talking about the fact that "Each character class specializes in one of four basic functions in combat: control and area offense, defense, healing and support, and focused offense" (PHB p 15). In other words, "role" in 4e is a technical term to describe a class's default, mechanically supported combat function. It is not synonymous with your usage. That doesn't mean characters in 4e don't do other things; just that the designers didn't think it was helpful to call out these other functions, in part because they are not associated in a default way with character class. (4e uses a very loose and open approach to non-combat resolution.) I've mentioned Charm Person multiple times upthread. And it absolutely counts as control: it combines powerful anti-personnel with summoning. As was well discussed in the magazines of the time, you also didn't play a magic-user to play a Gandalf-like character. Gandalf was more often modelled as a cleric (in part because he was strong in melee, in part because his magic was mainly supportive/restorative rather than artillery). To get the divinatory abilities of Merlin you also have to play a cleric. After you Disengage you can then move. That is a move-and-a-half, making it hard for enemies to follow. That is very different from AD&D, where you cannot move further then your speed, [I]and[/I] if you do so you eat a rear-attack attack sequence. In AD&D melee targetting is randomly determined. So if a fighter injects him-/herself into a melee, s/he can reduce the chance of a "squishy" in melee being attacked. Also, by forming a front line fighters can draw enemies who come within 10' into melee. AD&D melee is actually very sticky. The parry manoeuvre gives an extremely modest AC bonus (equal to the STR bonus to hit). If you are referring to a 2nd ed AD&D option then I'm not familiar with that - I'm talking about Gygax's AD&D. As for fighting withdrawal, it is at half speed and permits an opponent to follow. I'm responding to posts that were made. The AD&D "parry" manoeuvre doesn't have anything directly to do with 5e either, but you talked about that! I don't, really, and particularly not in this thread, which is about the mechanical structure of systems and the consequences of that structure, not about who buys what. That doesn't tell me whether or not any of these games has classes that have default functions resting on the intersection of mechanics and fiction, though. I'm guessing you wouldn't like the feel of Tunnels & Trolls, but it definitely doesn't have roles in the 4e sense. Then by all means show me the passages from his AD&D rulebooks that explain how classes in that game have no default approach to play. I haven't made any comments about the origins of AD&D. I've quoted the sections in the rulebook about creating characters, which correspond (in location in the book, in teaching function) to the section on roles in the 4e PHB. Is your point is that people ignored the AD&D rules - be they the rules on advancement, or the melee rules about movement and targetting, etc, perhaps the rules about action resolution altogether (in my experience the latter was quite common in 2nd ed AD&D play) - and thereby didn't experience roles? That may be true. And I think 4e has features that would make it less appealing to players who want to ignore the rules - in that respect it is in the tradition of early games like RuneQuest or more modern "indie" games. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
What are the Roles now?
Top