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<blockquote data-quote="Imaro" data-source="post: 6541458" data-attributes="member: 48965"><p>I'm going to disagree here, because of this sentence...<em> "If characters or similar intelligent creatures are able</em></p><p><em>to single out an opponent or opponents, then the concerned figures will remain locked in melee until one side is dead or opts to attempt to break off the combat."</em> </p><p></p><p>This tells me that characters and opponents who are intelligent enough to discern differences in their targets can choose who their attacks hit... If not what does the above mean and when does it come into play?</p><p></p><p></p><p></p><p>I'm unfamiliar with this rule... do you know exactly where in the AD&D books is it mentioned?</p><p></p><p></p><p></p><p>Aren't most of the bonuses in AD&D "modest"? Serious question not much experience playing the game. I'm certainly not saying escaping in melee in AD&D is as easy as 5e... but there is precedence for getting out of melee with minimizing risk.</p><p></p><p></p><p></p><p>And? Disengage, while providing you with full movement in 5e doesn't stop your opponent from following you (and attacking you) either... I gues AD&D is slightly more stick here but it still doesn't seem like that great a difference. </p><p></p><p></p><p></p><p>Well I thought we were comparing the stickiness of AD&D combat with 5e... weren't we?</p></blockquote><p></p>
[QUOTE="Imaro, post: 6541458, member: 48965"] I'm going to disagree here, because of this sentence...[I] "If characters or similar intelligent creatures are able to single out an opponent or opponents, then the concerned figures will remain locked in melee until one side is dead or opts to attempt to break off the combat."[/I] This tells me that characters and opponents who are intelligent enough to discern differences in their targets can choose who their attacks hit... If not what does the above mean and when does it come into play? I'm unfamiliar with this rule... do you know exactly where in the AD&D books is it mentioned? Aren't most of the bonuses in AD&D "modest"? Serious question not much experience playing the game. I'm certainly not saying escaping in melee in AD&D is as easy as 5e... but there is precedence for getting out of melee with minimizing risk. And? Disengage, while providing you with full movement in 5e doesn't stop your opponent from following you (and attacking you) either... I gues AD&D is slightly more stick here but it still doesn't seem like that great a difference. Well I thought we were comparing the stickiness of AD&D combat with 5e... weren't we? [/QUOTE]
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