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What are the Roles now?
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<blockquote data-quote="EzekielRaiden" data-source="post: 6541550" data-attributes="member: 6790260"><p>It's still Controlling. You're controlling an enemy. How is "controlling an enemy's mind" not controlling? Sure, you're not doing the "reshape the battlefield" kind of control, but that doesn't mean you aren't exerting control over enemy forces. Fielding extra troops--whether by summons or mind control--has been part of the Wizard's thing for a long, long time. Both of those things qualify as "control," at least as I've always understood the term.</p><p></p><p></p><p></p><p>It might be a new experience for some, to know (by being directly and honestly told) that a given class has tools for doing X in combat. I couldn't say, not having really had that experience myself. I'm just not really sure how being aware that you have tools, specifically designed for certain functions, so radically changes the nature of play that the game becomes truly alien to you (as many have asserted). Is that what happened for you? I'd love to hear more.</p><p></p><p>Edit:</p><p>Also, while it may not be a matter of right or wrong or good or bad for you, there's been plenty of mudslinging in this conversation and much (not all, of course) of it has been targeted at that style, bordering on calling it either not-D&D or not an RPG (which is, IMO, what calling 4e a boardgame means, no different than calling it an MMO of some kind--they're both dismissive, pejorative labels.)</p></blockquote><p></p>
[QUOTE="EzekielRaiden, post: 6541550, member: 6790260"] It's still Controlling. You're controlling an enemy. How is "controlling an enemy's mind" not controlling? Sure, you're not doing the "reshape the battlefield" kind of control, but that doesn't mean you aren't exerting control over enemy forces. Fielding extra troops--whether by summons or mind control--has been part of the Wizard's thing for a long, long time. Both of those things qualify as "control," at least as I've always understood the term. It might be a new experience for some, to know (by being directly and honestly told) that a given class has tools for doing X in combat. I couldn't say, not having really had that experience myself. I'm just not really sure how being aware that you have tools, specifically designed for certain functions, so radically changes the nature of play that the game becomes truly alien to you (as many have asserted). Is that what happened for you? I'd love to hear more. Edit: Also, while it may not be a matter of right or wrong or good or bad for you, there's been plenty of mudslinging in this conversation and much (not all, of course) of it has been targeted at that style, bordering on calling it either not-D&D or not an RPG (which is, IMO, what calling 4e a boardgame means, no different than calling it an MMO of some kind--they're both dismissive, pejorative labels.) [/QUOTE]
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