Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
What are the Roles now?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Hussar" data-source="post: 6541780" data-attributes="member: 22779"><p>Two points. First, because he needs the feats to counter the -2 for cover (shooting into melee draws that lots of times) which negates the +2 he has for Fighting Style. And, because he needs feats, he doesn't get stat bonuses, so, where is this maxed Dex coming from? He's going to have a 15 Dex at 1st level (presuming he gets Sharpshooter) while my fighter has a 16. Stat boost at 3rd for 16 while I get 17 and 18 at 6th. So, basically, you've got +1 to hit and I've got +1 to damage most of the time. And that's assuming Human. Of course, now we're limiting what kind of archery fighter we can have, so, we shouldn't do that should we?</p><p></p><p></p><p>Free action to drop the bow. Shield takes one action to put on, so you just lost a whole round while you switched from bow to shield. And you had to drop your bow. Hope you didn't want to shoot again in this combat.</p><p></p><p></p><p></p><p>Well, the -2 to most of your ranged attacks are pretty prohibitive. Never minding of course that you don't actually threaten any squares around you while holding a bow, meaning no Opportunity Attacks.</p><p></p><p></p><p></p><p>Not necessarily weaker. Just less versatile. </p><p></p><p></p><p></p><p>Only while giving up a round of attacks mind you, but sure. </p><p></p><p></p><p></p><p>Attack as many times? Yes, actually. At least until 10th level. There's no difference in number of attacks between a ranger and a fighter until 10th and at 11th, the ranger gets volley. Potentially 16x2 attacks (although that would be EXTREMELY rare). Note, again, you're now forcing me to take a battle master fighter to be a ranged fighter. I thought the point here was that any fighter could be a ranged fighter. Isn't that what you meant? Or was it simply that you could write a kind of fighter on the top of the sheet, so long as it's any kind of fighter?</p><p></p><p>Because, let's not forget, there's nothing your archer battle master can do that my melee battle master can't. But, which are you comparing? Fighter or Ranger? You kind of switched things mid stream.</p><p></p><p>Anyway, my point is, your "demonstration" might convince you. Fair enough. I'd expect that. But it's hardly a done thing. It's very questionable.</p><p></p><p>/edit to add.</p><p></p><p>Let's not forget that the melee guys are hardly inconvenienced at range. Throwing axes use Str and work at most encounter ranges. I'd say that my melee fighter is every bit as versatile as your ranged fighter. I don't have to lose actions switching schticks. I can move, chuck axes, at the same rate that you shoot the bow, and for similar damage (slightly less, 1 point on average) and still don't have to worry about not being armed.</p></blockquote><p></p>
[QUOTE="Hussar, post: 6541780, member: 22779"] Two points. First, because he needs the feats to counter the -2 for cover (shooting into melee draws that lots of times) which negates the +2 he has for Fighting Style. And, because he needs feats, he doesn't get stat bonuses, so, where is this maxed Dex coming from? He's going to have a 15 Dex at 1st level (presuming he gets Sharpshooter) while my fighter has a 16. Stat boost at 3rd for 16 while I get 17 and 18 at 6th. So, basically, you've got +1 to hit and I've got +1 to damage most of the time. And that's assuming Human. Of course, now we're limiting what kind of archery fighter we can have, so, we shouldn't do that should we? Free action to drop the bow. Shield takes one action to put on, so you just lost a whole round while you switched from bow to shield. And you had to drop your bow. Hope you didn't want to shoot again in this combat. Well, the -2 to most of your ranged attacks are pretty prohibitive. Never minding of course that you don't actually threaten any squares around you while holding a bow, meaning no Opportunity Attacks. Not necessarily weaker. Just less versatile. Only while giving up a round of attacks mind you, but sure. Attack as many times? Yes, actually. At least until 10th level. There's no difference in number of attacks between a ranger and a fighter until 10th and at 11th, the ranger gets volley. Potentially 16x2 attacks (although that would be EXTREMELY rare). Note, again, you're now forcing me to take a battle master fighter to be a ranged fighter. I thought the point here was that any fighter could be a ranged fighter. Isn't that what you meant? Or was it simply that you could write a kind of fighter on the top of the sheet, so long as it's any kind of fighter? Because, let's not forget, there's nothing your archer battle master can do that my melee battle master can't. But, which are you comparing? Fighter or Ranger? You kind of switched things mid stream. Anyway, my point is, your "demonstration" might convince you. Fair enough. I'd expect that. But it's hardly a done thing. It's very questionable. /edit to add. Let's not forget that the melee guys are hardly inconvenienced at range. Throwing axes use Str and work at most encounter ranges. I'd say that my melee fighter is every bit as versatile as your ranged fighter. I don't have to lose actions switching schticks. I can move, chuck axes, at the same rate that you shoot the bow, and for similar damage (slightly less, 1 point on average) and still don't have to worry about not being armed. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
What are the Roles now?
Top