Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
What are the Roles now?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Aenghus" data-source="post: 6542244" data-attributes="member: 2656"><p>In class based RPGs I prefer a larger number of specialised classes to a smaller number of broad classes with lots of options. The former allows the class name itself to be more descriptive of the desired style of play of the character - it's "role" within the party if you like, and narrower classes are easier to balance IMO. The latter is arguably more flexible.</p><p></p><p>Broad classes can produce communication problems rather than preventing them. For instance the fighter archer is a case in point. In the setup for a typical D&D game I have seen players agree to "play the fighter" by which the other players understood melee fighter, someone to hold the line, and then subsequently find out the fighter was primarily an archer and didn't serve the role the others anticipated. While players are entitled to play whatever concept they want given the tacit acceptance of the group, trying to sneak in a concept by passive aggressive means is facilitated by messy incoherent mechanics that lack focus (as I see it, YMMV).</p><p></p><p>Broad classes are generalists typically, with some capability at everything under their umbrella of interest. Issues can arise when a more narrowly focused class exists that covers a small portion of the capabilities of a broader class. Should the specialist be better than the generalist in that specific area? How big should the difference in capabilties be if any? </p><p></p><p>And now you have two ways to implement the same character concept, one typically better than the other in capabilities. But what if someone prefers the disadvantaged class?</p><p></p><p>There are lots of question marks here because these are difficult design decisions where the answers are often a matter of taste and the class design philosophy you prefer.</p></blockquote><p></p>
[QUOTE="Aenghus, post: 6542244, member: 2656"] In class based RPGs I prefer a larger number of specialised classes to a smaller number of broad classes with lots of options. The former allows the class name itself to be more descriptive of the desired style of play of the character - it's "role" within the party if you like, and narrower classes are easier to balance IMO. The latter is arguably more flexible. Broad classes can produce communication problems rather than preventing them. For instance the fighter archer is a case in point. In the setup for a typical D&D game I have seen players agree to "play the fighter" by which the other players understood melee fighter, someone to hold the line, and then subsequently find out the fighter was primarily an archer and didn't serve the role the others anticipated. While players are entitled to play whatever concept they want given the tacit acceptance of the group, trying to sneak in a concept by passive aggressive means is facilitated by messy incoherent mechanics that lack focus (as I see it, YMMV). Broad classes are generalists typically, with some capability at everything under their umbrella of interest. Issues can arise when a more narrowly focused class exists that covers a small portion of the capabilities of a broader class. Should the specialist be better than the generalist in that specific area? How big should the difference in capabilties be if any? And now you have two ways to implement the same character concept, one typically better than the other in capabilities. But what if someone prefers the disadvantaged class? There are lots of question marks here because these are difficult design decisions where the answers are often a matter of taste and the class design philosophy you prefer. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
What are the Roles now?
Top