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<blockquote data-quote="FormerlyHemlock" data-source="post: 6544937" data-attributes="member: 6787650"><p>It's been a long time since AD&D so I can't comment on the significance, if any, of the simultaneous-ish AD&D combat round for fighting retreats--but as far as retreating archer buddies goes, 5E is just as speedy as AD&D. in AD&D, if you take a fighting withdrawal at half-speed, you've moving 60 feet while your archer buddies move 120 feet, or else they also move at half speed and (I think) can still make an attack. Your enemy can also move at half speed and make an attack, so you're not really gaining anything.</p><p></p><p>In 5E, you Disengage instead of attacking or Dashing and then move 30 feet. Your archer buddies either move at full speed (60 feet) by Dashing, or else move 30 feet and make an attack. Meanwhile the enemy can move 30 feet and make an attack, so Disengage isn't buying you anything unless special circumstances come into play like higher movement or other melee combatants. As far as withdrawal speed goes, 5E is exactly as relatively fast as AD&D. It's hard to imagine that as an design accident.</p></blockquote><p></p>
[QUOTE="FormerlyHemlock, post: 6544937, member: 6787650"] It's been a long time since AD&D so I can't comment on the significance, if any, of the simultaneous-ish AD&D combat round for fighting retreats--but as far as retreating archer buddies goes, 5E is just as speedy as AD&D. in AD&D, if you take a fighting withdrawal at half-speed, you've moving 60 feet while your archer buddies move 120 feet, or else they also move at half speed and (I think) can still make an attack. Your enemy can also move at half speed and make an attack, so you're not really gaining anything. In 5E, you Disengage instead of attacking or Dashing and then move 30 feet. Your archer buddies either move at full speed (60 feet) by Dashing, or else move 30 feet and make an attack. Meanwhile the enemy can move 30 feet and make an attack, so Disengage isn't buying you anything unless special circumstances come into play like higher movement or other melee combatants. As far as withdrawal speed goes, 5E is exactly as relatively fast as AD&D. It's hard to imagine that as an design accident. [/QUOTE]
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