Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
What are the Roles now?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="pickin_grinnin" data-source="post: 6550361" data-attributes="member: 6697674"><p>Getting back to the original post...</p><p></p><p></p><p></p><p>Roles don't necessarily have to grow out of classes. They often do, and some things (like healing ability) are strongly tied to certain classes, but characters don't have to be played in that way.</p><p></p><p>I have always preferred (as a player and a DM) to focus more on characters as characters, and let their roles grow naturally out of their interactions with an adventuring group. In fact, a given character may function in multiple roles within the same party, or different roles according to the social situations in which they find themselves. In instances where their skills and stats don't facilitate a particular role, it's interesting to see the creative things that players do to bypass those limitations.</p><p></p><p>When I DM, I tell newbie players to ignore the classes and stats. First come up with a fun character idea, THEN look at classes and stats to see how closely you can model the technical sides of things, with the understanding that you can use multi-classing and such to inch those things closer to the character concept. The real test of the character will lie in playing him/her in a way that fits the characterization. There may be many different paths to achieving that. Don't start out thinking "I'm going to make a ranger." Come up with a character idea first, then let the class choice support the characterization. If you go the other way, you will often end up with a fairly boring, stereotypical character.</p></blockquote><p></p>
[QUOTE="pickin_grinnin, post: 6550361, member: 6697674"] Getting back to the original post... Roles don't necessarily have to grow out of classes. They often do, and some things (like healing ability) are strongly tied to certain classes, but characters don't have to be played in that way. I have always preferred (as a player and a DM) to focus more on characters as characters, and let their roles grow naturally out of their interactions with an adventuring group. In fact, a given character may function in multiple roles within the same party, or different roles according to the social situations in which they find themselves. In instances where their skills and stats don't facilitate a particular role, it's interesting to see the creative things that players do to bypass those limitations. When I DM, I tell newbie players to ignore the classes and stats. First come up with a fun character idea, THEN look at classes and stats to see how closely you can model the technical sides of things, with the understanding that you can use multi-classing and such to inch those things closer to the character concept. The real test of the character will lie in playing him/her in a way that fits the characterization. There may be many different paths to achieving that. Don't start out thinking "I'm going to make a ranger." Come up with a character idea first, then let the class choice support the characterization. If you go the other way, you will often end up with a fairly boring, stereotypical character. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
What are the Roles now?
Top