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What are the Roles now?
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<blockquote data-quote="SirAntoine" data-source="post: 6550799" data-attributes="member: 6731904"><p>The basic roles that speak to a well rounded party are still one warrior, one rogue, one priest, and one wizard. The warrior has the endurance and the weapon skills to fight multiple opponents, the rogue has the expertise and the contacts to bypass defenses and work angles to learn things only locals or other rogues know; the priest has the magic to heal and protect including from the undead and from evil spirits and deceptions of all kinds, and the magic and wisdom to guide the party to its goals; and the wizard has the magic to attack and destroy great masses of things, work deceptions, summon monsters, and alter reality to name a few.</p><p></p><p>The wizard is actually the most well-rounded character on their own, as their spells can cover the widest range of effects. Of course, at early levels they have fewer spells and they can't play such a broad role. The priest would be next best-rounded, followed by the rogue. The warrior is most narrowly focused, particularly barbarians and fighters. Rangers and paladins enjoy more areas of expertise, permitting more non-combat activity and of course, some magic which makes them more well-rounded by itself.</p><p></p><p>These are the real basics. If you can only have four PC's in the party, picking one of each is very good advice. The bard can step into the priest and wizard's shoes easily in 5th Edition, though. Concerning the warrior, if no one else can fill the role, he or she should learn melee and ranged weapon skills. If you can afford another warrior, it is better to specialize at least one in each.</p></blockquote><p></p>
[QUOTE="SirAntoine, post: 6550799, member: 6731904"] The basic roles that speak to a well rounded party are still one warrior, one rogue, one priest, and one wizard. The warrior has the endurance and the weapon skills to fight multiple opponents, the rogue has the expertise and the contacts to bypass defenses and work angles to learn things only locals or other rogues know; the priest has the magic to heal and protect including from the undead and from evil spirits and deceptions of all kinds, and the magic and wisdom to guide the party to its goals; and the wizard has the magic to attack and destroy great masses of things, work deceptions, summon monsters, and alter reality to name a few. The wizard is actually the most well-rounded character on their own, as their spells can cover the widest range of effects. Of course, at early levels they have fewer spells and they can't play such a broad role. The priest would be next best-rounded, followed by the rogue. The warrior is most narrowly focused, particularly barbarians and fighters. Rangers and paladins enjoy more areas of expertise, permitting more non-combat activity and of course, some magic which makes them more well-rounded by itself. These are the real basics. If you can only have four PC's in the party, picking one of each is very good advice. The bard can step into the priest and wizard's shoes easily in 5th Edition, though. Concerning the warrior, if no one else can fill the role, he or she should learn melee and ranged weapon skills. If you can afford another warrior, it is better to specialize at least one in each. [/QUOTE]
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